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 Unit 33: Task 1

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Colin Peters
Sean R
stebrown
Sgste Sammons
Lucy Mayo
Hick3y1 :D
ste trev
Thomasmurray
Paul Wilson 1990
andrew foden
Alex.P
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Alex.P

Alex.P


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PostSubject: Unit 33: Task 1   Unit 33: Task 1 EmptyWed Sep 30, 2009 9:02 pm

In animation, forces need to be taken into account, such as gravity and wind resistances.

Balance:
All none moving objects are balanced, and moving objects will follow through a cycle of balancing , this could be a person walking, shifting balance from one foot to the other, or just a ball unmoving on the floor.
Classic scenes from many cartoon shows such as tom and jerry show the characters trying to avoid letting a number of plates and bowls fall by catching them and balancing them.

Weight:
Heavy objects usually will fall fast, and move slow, influencing other lighter objects for example an elephant walks slowly, a bowling ball falling or knocking down pins.
Light objects tend to move faster and fall slower, such as a feather floating slowly to the ground or a tennis ball being thrown.
In Disney jungle book, the elephants move slow and almost carefully.

Follow-Through:
Objects that are travelling or moving are not going to stop immediatly, they will gradually slow down, especially heavier objects.
Objects that are stopped immediatly will still be affected by inertia an will continue to move and then suddenly react in the opposite direction, for example stopping a car extremely fast will force the car to lean fowards then suddenly jerk backwards, or a plucked guitar string will continue to vibrate for a short while.
Looney Toons, wile-e-coyote tends to screech to halt eventually, where as road-runner stops dead, yet reacts by wobbling back and forth.

Curve-Motion:
All moving objects will have a curve motion when moving in a direction other than the pull of gravity (i.e straight down) or moving away from a point of contact, such as an arm swinging from the shoulder or elbow.
A bullet fired from a gun will eventually beging to curve after losing momentum.
Pokemon, Pokeballs thrown at pokemon curve toward the pokemon when thrown through the air.

Secondary Action:
The energy from a primary action wil be transferred into secondary actions. Secondary actions can never be bigger or more noticable than the primary action.
This could inlclude the pillow hitting something (primary) and the pillow folding around that object on impact (secondary) or dropping something ino water and causing small ripples.

Examples of secondary actions can be seen in the this clip:
https://www.youtube.com/watch?v=AyOoTfb-JqU
For example, the Burgers hittig the grill spraying a little and not hitting flat but bouncing a little. Spraying the sauces, as they hit the burgers they spray a little rather than just landing on the burgers without effect.
And also the burgers squashing a little and recoiling from the impact of the spatula rather than just getting hit, these little actions add a touch of realism to the animation.
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Alex.P

Alex.P


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PostSubject: Unit 33: Walk Cycles, Alex.P   Unit 33: Task 1 EmptyWed Sep 30, 2009 9:08 pm

Zombie Peguin: Would have a slow dawdling waddle, making him sway from side to side. Dragging one foot behind and limping.
https://i.servimg.com/u/f82/14/42/04/42/pengui10.jpg

Pimp Dude: The Pimp guy on the left would have a interesting walk to animate with the Cane, and would have a bounce to his step.
TuTu Clown: The Clown would have a happy skipping kind of walk but being of heavy build he would, have to portay this in his walk.
https://i.servimg.com/u/f82/14/42/04/42/pimpnc10.jpg

Mr Clown: Slightly more realistic clown, quick sketch concentrating on upper body muscles, waist is thin still.
https://i.servimg.com/u/f82/14/42/04/42/muscly10.jpg
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Alex.P

Alex.P


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PostSubject: Re: Unit 33: Task 1   Unit 33: Task 1 EmptyThu Oct 01, 2009 11:11 am

Unit 33: Task 1 2d_run10

Rough version of my animated walk cycle.
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Alex.P

Alex.P


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PostSubject: Re: Unit 33: Task 1   Unit 33: Task 1 EmptyWed Oct 07, 2009 6:11 pm

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andrew foden




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PostSubject: Re: Unit 33: Task 1   Unit 33: Task 1 EmptyWed Oct 07, 2009 7:59 pm

xD that last animation is excellent
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Paul Wilson 1990

Paul Wilson 1990


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PostSubject: Re: Unit 33: Task 1   Unit 33: Task 1 EmptyWed Oct 07, 2009 10:43 pm

it looks brillant alex Smile
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Thomasmurray

Thomasmurray


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PostSubject: Re: Unit 33: Task 1   Unit 33: Task 1 EmptySat Oct 10, 2009 11:36 pm

wow awsum will look cool when he has his clown face on
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Alex.P

Alex.P


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PostSubject: Re: Unit 33: Task 1   Unit 33: Task 1 EmptyTue Oct 13, 2009 3:40 am

I'm going to edit the background leg and make it bend more on landing to make him look a little heavier, it's not bending enough.

1st Coloured frame

Unit 33: Task 1 Colore10
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Alex.P

Alex.P


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PostSubject: Re: Unit 33: Task 1   Unit 33: Task 1 EmptySat Oct 17, 2009 2:43 am

I think i'm definitly going to give him a wand =)
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ste trev




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PostSubject: Re: Unit 33: Task 1   Unit 33: Task 1 EmptyMon Oct 19, 2009 5:57 pm

really cool colours for ya big scary clown guy lol an i reckon you should give him a wand Very Happy
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Hick3y1 :D

Hick3y1 :D


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PostSubject: Re: Unit 33: Task 1   Unit 33: Task 1 EmptyWed Oct 21, 2009 3:19 pm

funny stuff try adding earthwquake.wmv's when he lands from a jump Very Happy
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Lucy Mayo




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PostSubject: Re: Unit 33: Task 1   Unit 33: Task 1 EmptyWed Oct 21, 2009 3:21 pm

Looks good. I agree, you should definitely give him a wand. Will make it more comical Smile
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Sgste Sammons

Sgste Sammons


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PostSubject: Re: Unit 33: Task 1   Unit 33: Task 1 EmptyWed Oct 21, 2009 3:24 pm

EPIC!

So want a T-shirt with this guy on! Razz

A little more weight on the character could be helpful, and the 'fairy wand' idea should be put in!

Keep up the good work!
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stebrown

stebrown


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PostSubject: Re: Unit 33: Task 1   Unit 33: Task 1 EmptyWed Oct 21, 2009 3:26 pm

Hahahahahahahhahahaa the funniest walk cycle i have ever seen haha. i think you have the the weight in proportion and the movement lookes good thoughtout the cycle. (Y)
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Sean R

Sean R


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PostSubject: Re: Unit 33: Task 1   Unit 33: Task 1 EmptyWed Oct 21, 2009 3:27 pm

Your drawings are definately good enough. I hope the animated, coloured version looks as amazing as your initial one ^^ Good Luck

Also, definately add the wand. BUT I WANT MOVING TASSLES! >=(
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Colin Peters

Colin Peters


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PostSubject: Re: Unit 33: Task 1   Unit 33: Task 1 EmptyWed Oct 21, 2009 3:31 pm

the unibrow is hilarious, animation is amazing and coloured is looking cool
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http://www.conceptart.org/forums/showthread.php?t=154918
Alex.P

Alex.P


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PostSubject: Re: Unit 33: Task 1   Unit 33: Task 1 EmptyWed Oct 21, 2009 6:09 pm

My walk cycle almost half finished
Unit 33: Task 1 Walk_c11
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Burrows

Burrows


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PostSubject: Re: Unit 33: Task 1   Unit 33: Task 1 EmptyThu Oct 22, 2009 9:24 am

Colin Peters wrote:
the unibrow is hilarious, animation is amazing and coloured is looking cool

agrees! especially with the unibrow part lmao! Very Happy
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andrew foden




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PostSubject: Re: Unit 33: Task 1   Unit 33: Task 1 EmptyMon Nov 02, 2009 12:04 am

this is looking really good haha :D
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michaelbishop

michaelbishop


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PostSubject: Re: Unit 33: Task 1   Unit 33: Task 1 EmptyMon Nov 02, 2009 10:45 pm

I cant help but laugh everysingle time i see it yano Razz

Nice work
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Lucy Mayo




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PostSubject: Re: Unit 33: Task 1   Unit 33: Task 1 EmptyMon Nov 02, 2009 11:26 pm

Lol, looking really good XD
Can't wait to see it completely coloured (:
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Paul Wilson 1990

Paul Wilson 1990


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PostSubject: Re: Unit 33: Task 1   Unit 33: Task 1 EmptyThu Nov 05, 2009 10:31 pm

looks good but the back leg needs to bend more Razz
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Kingsalmonattack

Kingsalmonattack


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PostSubject: Re: Unit 33: Task 1   Unit 33: Task 1 EmptyMon Nov 09, 2009 1:18 am

You're making some really good progress here.
I can't help but feel like the character needs a big bulbous nose. A massive blob. But I guess that's just my opinion.
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http://wrenchesatdawn.blogspot.com/
Alex.P

Alex.P


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PostSubject: Re: Unit 33: Task 1   Unit 33: Task 1 EmptyMon Nov 09, 2009 5:41 am

I was going to give him a clown nose but i decided not to, anyway mines finished and handed in now so it's a bit too late lol, should probably put the finished product up actually.
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Alex.P

Alex.P


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PostSubject: Re: Unit 33: Task 1   Unit 33: Task 1 EmptyMon Nov 09, 2009 5:44 am

The problem with the leg has been fixed since the handdrawn stage also the first 2-3 frames of this have thicker outlines but i fixed that in the new one i handed into claire.

Unit 33: Task 1 Walkie10

The only things i would change is the length of the hair is not consistant other than that i'm rather happy with it.
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