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 Unit 33 - Task 2 Update

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Lucy Mayo
michaelbishop
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Hick3y1 :D
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Paul Wilson 1990
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Paul Wilson 1990

Paul Wilson 1990


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PostSubject: Unit 33: Task 1   Unit 33 - Task 2 Update EmptyFri Sep 25, 2009 3:14 pm

Unit 33: Task 1

Traditional Principles of Animation

1. Anticipation

A part in the animation in which the audience will anticipate what will happen next, due to the current situation on screen.

E.g. https://www.youtube.com/watch?v=u14T5wzicqw when bugs bunny turns the gun at him again and says rabbit season he confuses daffy duck and then we anticipate he gets shot.

2. Exaggeration

An action in which over gestures a particular action or a result of an action appearing in the cartoon, to get the point the across.

E.g. https://www.youtube.com/watch?v=gItNmJ2rBy0 the action spike makes after being hit by the bat.

3. Squash And Stretch

An unrealistic action which causes massive porpotionly errors to emphasise the point on the reaction or the result of the action.

E.g. https://www.youtube.com/watch?v=pBL0iICws9w&feature=related after wilie e coyote releases the anvil from the balloon we see this motion, also when he first starts his jet motor and then his fall.

4. Staging

A particular angle in which you can clearly see all actions on the particular scene.

E.g the actions which will be affecting the scene, conversations, background characters, so making sure the viewer can see everything.

https://www.youtube.com/watch?v=P8u-nbRNIfQ&feature=related the way you can see the crowd escaping from the tasmanian devil, at that angle.

5. Weight

Weight gives a presence to character on screen and gives it a persona and more meaning depending on the weight, for example a elephant is a very large and heavy animal so its movement would be very heavy in comparsion to a cat; which would be alot more light footed, silent and nimble; this makes the characters more believeable and more realistic, than for example an elephant tip toeing and being very agile that would not be very realistic.

https://www.youtube.com/watch?v=CnT2uAyG9oE the animals move in a different sense according to there weight, the moose is heavy footed, where as the monkey is light footed.
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Paul Wilson 1990

Paul Wilson 1990


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PostSubject: Unit 33 - Task 2 Walk squence   Unit 33 - Task 2 Update EmptyTue Oct 06, 2009 8:34 pm

I have a rough layout for my walk squence for my dragon (well my feline dragon)
Unit 33 - Task 2 Update Dragoncharacter003


so these are my first few key stages i have just done the body
Unit 33 - Task 2 Update Walksquencedragonkey1
Unit 33 - Task 2 Update Walksquencedragonkey2
Unit 33 - Task 2 Update Walksquencedragonkey3
Unit 33 - Task 2 Update Walksquencedragonkey4

these are just rough ideas at the moment to see how it would look, i decided to leave the head and tail out for this as im trying to get the legs moving and working properly first before i add any extra details eg. head, horns, wings, tail and scales on my dragon.

still having trouble getting it to look right but this is wat i have thus far (its terrible lol) i used movie maker and i had it at each frame comes in every 0.48 seconds and it looks ok and then on photobucket its like every second so i dont know wat has happened there xD, edit now have fixed it but also posting up one with each key per 0.24 not sure which one looks better lol

Unit 33 - Task 2 Update Th_hbjjjjjjjjjjjjjjjjjjjjjjjjjjjjl

Unit 33 - Task 2 Update Th_walksquence2
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Burrows

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PostSubject: Re: Unit 33 - Task 2 Update   Unit 33 - Task 2 Update EmptyWed Oct 07, 2009 12:30 pm

The development is looking good up to now paul! I like your idea of choosing a 4 legged creature for the walk cycle.

I would also so the first video worked better, which is the slower version, the fast 1 looks too quick and weird lol
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Paul Wilson 1990

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PostSubject: Unit 33 - Task 2 Update   Unit 33 - Task 2 Update EmptyWed Oct 14, 2009 3:54 pm

ive got to grips now with my walk cycle in a stick version ans this is how it looks so far Very Happy

Unit 33 - Task 2 Update Walkcycle
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Hick3y1 :D

Hick3y1 :D


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PostSubject: Re: Unit 33 - Task 2 Update   Unit 33 - Task 2 Update EmptyWed Oct 21, 2009 3:22 pm

he looks drunk Very Happy
try fixing his ass!
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Sgste Sammons

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PostSubject: Re: Unit 33 - Task 2 Update   Unit 33 - Task 2 Update EmptyWed Oct 21, 2009 3:26 pm

Love the fact you've taken the challenge of FOUR legs. Razz

Keep it up, 'cos I can't wait to see the finished product.
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Sgste Sammons

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PostSubject: Re: Unit 33 - Task 2 Update   Unit 33 - Task 2 Update EmptyWed Oct 21, 2009 3:34 pm

It's alright.

It does look a little wonky, and the leg kick id quite obvious, but other than that...

Maybe you should animate each pair of legs individualy and then put them all together.

That might make it easier.
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Colin Peters

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PostSubject: Re: Unit 33 - Task 2 Update   Unit 33 - Task 2 Update EmptyWed Oct 21, 2009 3:35 pm

great idea for braking the mold, doing 4 legs while everyone else does 2

looks great, cant wait to see finished
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http://www.conceptart.org/forums/showthread.php?t=154918
Sean R

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PostSubject: Re: Unit 33 - Task 2 Update   Unit 33 - Task 2 Update EmptyWed Oct 21, 2009 3:41 pm

I wanna see the full animation, muscles and everything! It looks promising though, keep it up Paul ^^
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Burrows

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PostSubject: Re: Unit 33 - Task 2 Update   Unit 33 - Task 2 Update EmptyMon Nov 02, 2009 8:02 pm

Yeh, looking forward to seeing the final version, looking promising though!
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Ozzfest




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PostSubject: Re: Unit 33 - Task 2 Update   Unit 33 - Task 2 Update EmptyMon Nov 02, 2009 9:03 pm

Very promising, cant wait to see the final product. It looks like he is digginf he ground but I guess you already know that.
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michaelbishop

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PostSubject: Re: Unit 33 - Task 2 Update   Unit 33 - Task 2 Update EmptyMon Nov 02, 2009 10:43 pm

Awesome Work mate, would love to see that thing move Wink
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Lucy Mayo




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PostSubject: Re: Unit 33 - Task 2 Update   Unit 33 - Task 2 Update EmptyMon Nov 02, 2009 11:28 pm

This looks like it was annoying to do, however, pretty sure it was worth it Smile
Can't wait to see it finnished.
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Kingsalmonattack

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PostSubject: Re: Unit 33 - Task 2 Update   Unit 33 - Task 2 Update EmptyMon Nov 09, 2009 2:19 am

The problem with the back legs is that it takes less frames to pass for the background leg to be lifted up, moved forwards and placed down again. it also moves more in comparison to the other legs during those few frames.
I think the difference is about one frame, but it's very noticeable.

Fix that and you'll be well on the road to Sortedville.
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http://wrenchesatdawn.blogspot.com/
Paul Wilson 1990

Paul Wilson 1990


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PostSubject: Re: Unit 33 - Task 2 Update   Unit 33 - Task 2 Update EmptyMon Nov 16, 2009 8:37 pm

This is my run cycle so far Smile, just need to add bits and shape things to make it look dragon Very Happy

Unit 33 - Task 2 Update Walkdevelopment

please tell me wat ya think Very Happy
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Burrows

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PostSubject: Re: Unit 33 - Task 2 Update   Unit 33 - Task 2 Update EmptyMon Nov 16, 2009 8:43 pm

thats actually really good paul!

maybe just a little bit of tweaking on the last frame so its a smooth constant animation, but other than that looking forward to seeing this dragon!
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andrew foden




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PostSubject: Re: Unit 33 - Task 2 Update   Unit 33 - Task 2 Update EmptyMon Nov 16, 2009 10:26 pm

that's looking fantastic, stick a rectangle for its head first before you add any detail to make sure it works and you can animate it well.
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Alex.P

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PostSubject: Re: Unit 33 - Task 2 Update   Unit 33 - Task 2 Update EmptyTue Nov 17, 2009 8:33 am

thats amazing, you need to get it done asap though
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Paul Wilson 1990

Paul Wilson 1990


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PostSubject: Re: Unit 33 - Task 2 Update   Unit 33 - Task 2 Update EmptyTue Nov 17, 2009 9:15 pm

Finished Very Happy, i know he doesnt have wings, scales or claws i tried it so many times to get it to work but i got stressed out so i made it easier yet still showing the walk cycle (well run cycle in my case Very Happy)

Unit 33 - Task 2 Update Unit33

Please let me know what you think? Very Happy

P.S its a feline dragon =P
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Ozzfest




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PostSubject: Re: Unit 33 - Task 2 Update   Unit 33 - Task 2 Update EmptyTue Nov 17, 2009 9:46 pm

Distinction? very smooth and good, well done. Perhaps you scould improve the tail, make it smaller....
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Paul Wilson 1990

Paul Wilson 1990


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PostSubject: Re: Unit 33 - Task 2 Update   Unit 33 - Task 2 Update EmptyWed Nov 18, 2009 1:37 am

thanks alot ozan Very Happy, the tail is supposed to be thick and heavy so it doesnt really move much but yes it needs tweaking abit lol
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Alex.P

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PostSubject: Re: Unit 33 - Task 2 Update   Unit 33 - Task 2 Update EmptyWed Nov 18, 2009 2:11 pm

yeh the cycle looks great, but the head and tail look a bit static compared to the movment of the body.
The base of the tail works fine it's the end of the tail thats the problem, so far it has no rythym to it, you should go for a simple sway up and down at the end, also the head should point up and down more and in an opposite motion to the tail.
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ste trev




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PostSubject: Re: Unit 33 - Task 2 Update   Unit 33 - Task 2 Update EmptyFri Nov 20, 2009 5:52 pm

really like the bod movement but you need to make the head an tail move more realistic . so it goes with the rest of it cheers
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