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 Unit 33: Task 1

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Lucy Mayo
michaelbishop
Sgste Sammons
Sean R
stebrown
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Vito
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Vito

Vito


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Join date : 2009-10-02

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PostSubject: Unit 33: Task 1   Unit 33: Task 1 EmptySat Oct 17, 2009 4:27 pm

Traditional Principles of Animation

1. Squash and stretch: This is when an object or living creature's shape is changed or deformed in a way to accentuate or exaggerate another action. An example of this would be when Wile E. Coyote falls off a cliff and gets squashed by a rock making his body become out of proportion.
https://www.youtube.com/watch?v=76vYQrT_5Xc

2. Anticipation: Is when you build up a situation, usually the audience knows something is going to happen but they're not always sure exactly when. An example of this is probably every Tom and Jerry episode because you always know something is going to go wrong.
https://www.youtube.com/watch?v=YXoU32y-fU0

3. Exaggeration: This is just the exaggeration of an action or even of another principle to make something stand out or more noticeable, but the animator must be careful when choosing what to exaggerate, too little and it may stand out too much, but if a whole scene is exaggerated it would seem unrealistic. I found this clip of the same scene realistic and then exaggerated.
https://www.youtube.com/watch?v=i9R4-JLYtsc

4. Weight: In an animation the weight of characters and objects should be properly displayed to add realism to a scene. For example a mouse would be very light footed, quick and not make a sound whereas an elephant would be heavy footed, slow and pounding. This Ice Age trailer shows a lot of different sized characters and movements.
https://www.youtube.com/watch?v=39ai83PIk7s

5. Secondary Action: This is when another object or character if affected by the primary action, the secondary action is not as big, noticeable or important as the primary action it's just something that happens in sequence to the primary action, usually to add realism. If a large creature is walking and makes cracks in the floor the creature walking is the primary action and the cracks or dents in the ground would be the secondary action
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Vito

Vito


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Join date : 2009-10-02

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PostSubject: Unit 33: Walk Cycle   Unit 33: Task 1 EmptySat Oct 17, 2009 8:40 pm

Just some basic walk cycle stuff until I do something better.

Unit 33: Task 1 Walk_c11

Unit 33: Task 1 WalkCycleflash-1

I hope to animate this character with a similar walk to the above but probably with less of a slouch.
Unit 33: Task 1 Characterconcept
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ORCHARD
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ORCHARD


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PostSubject: Re: Unit 33: Task 1   Unit 33: Task 1 EmptyMon Oct 19, 2009 12:07 pm

Hi Vito,

Try to add your character into the walk cycle. The top half of the body needs to move more, even if he is walking with his hands in his pockets his upper body would lean into the walk and his shoulders would rotate slightly. This would make him look less like he's slouching Smile
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stebrown

stebrown


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PostSubject: Re: Unit 33: Task 1   Unit 33: Task 1 EmptyWed Oct 21, 2009 3:29 pm

The legs look funny try to fix the bends in the legs. But the character it self looks good.
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Sean R

Sean R


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PostSubject: Re: Unit 33: Task 1   Unit 33: Task 1 EmptyWed Oct 21, 2009 3:34 pm

I agree with Ste the legs look a bit off but other than that its an interesting walk cycle that is different to everybody elses ^^ Just try make the legs look more like they're taking steps and it'll be great ;D
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Sgste Sammons

Sgste Sammons


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PostSubject: Re: Unit 33: Task 1   Unit 33: Task 1 EmptyWed Oct 21, 2009 3:39 pm

The walk seems quite depressive, but the character appears more like he's out to kill.

Maybe you could lift his head up, as it'd be a good start.
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michaelbishop

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PostSubject: Re: Unit 33: Task 1   Unit 33: Task 1 EmptyMon Nov 02, 2009 10:50 pm

Simple but it works really well Very Happy
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Lucy Mayo




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PostSubject: Re: Unit 33: Task 1   Unit 33: Task 1 EmptyWed Nov 04, 2009 5:02 pm

Really simple but nice Smile Looks like he really is depressed.
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Paul Wilson 1990

Paul Wilson 1990


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PostSubject: Re: Unit 33: Task 1   Unit 33: Task 1 EmptyThu Nov 05, 2009 10:23 pm

looks ok but the legs need abit of work, and the needs to be a good weight transfer because atm he has a stiff back lol
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Vito

Vito


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PostSubject: Re: Unit 33: Task 1   Unit 33: Task 1 EmptyFri Nov 06, 2009 2:09 am

Unit 33: Task 1 Walk_c11

I need to add colour but flash isn't letting me use the fill tool, i think it's something to do with the fact i used the pen tool but i'm not sure how i can fix this.
Any ideas?
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Kingsalmonattack

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PostSubject: Re: Unit 33: Task 1   Unit 33: Task 1 EmptyFri Nov 06, 2009 3:03 am

Did you used multiple layers to draw it in flash?

If you have, merge them together.

if not, make sure you have snapping lines together available. Then reselect the ends and connect them.

A third option is to pick a bigger gap allowance in the fill tool.

It should be on the toolbar to the left when you are using it.
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Alex.P

Alex.P


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PostSubject: Re: Unit 33: Task 1   Unit 33: Task 1 EmptyFri Nov 06, 2009 4:35 am

yeah you need to check there are no gaps in the lines you have drawn just zoom in real close and closs any gaps you see
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Hick3y1 :D

Hick3y1 :D


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PostSubject: Re: Unit 33: Task 1   Unit 33: Task 1 EmptyFri Nov 20, 2009 6:32 pm

his legs aint really working try making it more smooth
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