Games Development Forum
Would you like to react to this message? Create an account in a few clicks or log in to continue.


Liverpool Community College Games development Forum
 
HomeLatest imagesSearchRegisterLog in

 

 AdeleB - Unit 65

Go down 
+6
xFUBARx CrYpTIc
Kimmy (JH)
AdoptedKey
Kizz (AW)
DrCuddles
AdeleBurghall
10 posters
Go to page : 1, 2  Next
AuthorMessage
AdeleBurghall




Posts : 62
Join date : 2009-10-05

AdeleB - Unit 65 Empty
PostSubject: AdeleB - Unit 65   AdeleB - Unit 65 EmptyMon Oct 05, 2009 2:33 pm

Principles of animation:


1. Squash and Stretch



This means changing the shape of a object to show its flexibility and weight. This can be shown either on a ball or maybe a person stretched out or squashed.




2. Anticipation




This is used to prepare people for a action when they are watching something. This could be simply somebody on screen and turning their head to watch somebody else walk on. This would appear as a less physical action as were a more realistic action could be a golfer about to hit the ball but first he needs to swing the golf club back.




3. Straight ahead action and pose to pose




These two principles are used within the drawing process. Straight ahead action means somebody drawing out a scene frame by frame from the beginning to the end. This is drawing out every action and every move within the scene. By doing this is creates a more better look at movement and making them look realistic.


Pose to pose means only drawing out a few frames and then filling out the rest of the frames as the scene goes on. This works better for dramatic, emotional scenes as the surrounding become important.




4. Follow - through




This means that a certain part of the body will continue moving even though it has stopped. A footballer will kick a ball but even though he has kicked it the foot and leg will still carry on moving in the same direction.




5. Weight




Weight is used to show how big or small an object is. If a elephant was walking on screen then the way it walks will be heavy and slow so this is suggesting that the elephant has a lot of weight as were if a cat walked on screen, the walk will be quick and light so this is suggesting the cat is light.




6. Overlapping - action




This is were a person changes direction but still parts of the body continue to go in the same direction is was previously going. If a somebody was walking to the right but then quickly turned around and started walkin to the left then certain parts of the body would still be going to the right as this could be the hair or maybe the arms.
Back to top Go down
AdeleBurghall




Posts : 62
Join date : 2009-10-05

AdeleB - Unit 65 Empty
PostSubject: Re: AdeleB - Unit 65   AdeleB - Unit 65 EmptyTue Oct 27, 2009 5:47 pm

[img]AdeleB - Unit 65 Scan0001[/img]

Here is a pose for my character, i like this as my character would look good posing like this

img]AdeleB - Unit 65 Scan0002[/img][img]

Another pose for my character.

AdeleB - Unit 65 Scan0003[/img]

Another pose my character could be in once its complete


Last edited by AdeleBurghall on Tue Jan 12, 2010 4:54 pm; edited 1 time in total
Back to top Go down
AdeleBurghall




Posts : 62
Join date : 2009-10-05

AdeleB - Unit 65 Empty
PostSubject: Re: AdeleB - Unit 65   AdeleB - Unit 65 EmptyTue Oct 27, 2009 5:49 pm

[img]AdeleB - Unit 65 Scan0005[/img]

I was thinking about doing a egyptian type character
Back to top Go down
AdeleBurghall




Posts : 62
Join date : 2009-10-05

AdeleB - Unit 65 Empty
PostSubject: Re: AdeleB - Unit 65   AdeleB - Unit 65 EmptyTue Oct 27, 2009 5:51 pm

[img]AdeleB - Unit 65 Scan0006[/img]

I have already done a character like this last year but i was thinking about redoing it this year and making it a better
Back to top Go down
AdeleBurghall




Posts : 62
Join date : 2009-10-05

AdeleB - Unit 65 Empty
PostSubject: Re: AdeleB - Unit 65   AdeleB - Unit 65 EmptyTue Oct 27, 2009 5:53 pm

[img]AdeleB - Unit 65 Scan0004[/img]

This is the character i am thinking about doing. Its a warrior elf type character.
Back to top Go down
AdeleBurghall




Posts : 62
Join date : 2009-10-05

AdeleB - Unit 65 Empty
PostSubject: Re: AdeleB - Unit 65   AdeleB - Unit 65 EmptyWed Nov 04, 2009 1:56 pm

AdeleB - Unit 65 NoHypernurbs2

Here is my face without a hyper nurb on. it has got some shape but needs more work dun to it.


Last edited by AdeleBurghall on Tue Jan 12, 2010 4:52 pm; edited 1 time in total
Back to top Go down
AdeleBurghall




Posts : 62
Join date : 2009-10-05

AdeleB - Unit 65 Empty
PostSubject: Re: AdeleB - Unit 65   AdeleB - Unit 65 EmptyWed Nov 04, 2009 2:07 pm

AdeleB - Unit 65 WithHypernurbs3

this is my face with a hyper nurb on it really still needs to be rounded off to get more or a head shape


Last edited by AdeleBurghall on Tue Jan 12, 2010 4:51 pm; edited 1 time in total
Back to top Go down
AdeleBurghall




Posts : 62
Join date : 2009-10-05

AdeleB - Unit 65 Empty
PostSubject: Re: AdeleB - Unit 65   AdeleB - Unit 65 EmptyWed Nov 04, 2009 2:09 pm

AdeleB - Unit 65 Rendered1

This is what my model looks like up to now
Back to top Go down
DrCuddles

DrCuddles


Posts : 148
Join date : 2009-10-21
Age : 34
Location : Liverpool, UK

AdeleB - Unit 65 Empty
PostSubject: Re: AdeleB - Unit 65   AdeleB - Unit 65 EmptyWed Nov 04, 2009 2:36 pm

Looking detailed so far, you should start rounding the head off more before putting too much detail in the features of the face otherwise you'll end up having to change the facial features to go with the curve of the face.
Back to top Go down
http://ikershaw.co.uk
Kizz (AW)

Kizz (AW)


Posts : 95
Join date : 2009-09-30
Age : 31
Location : Whereever I lay my phone (that's my home)

AdeleB - Unit 65 Empty
PostSubject: Re: AdeleB - Unit 65   AdeleB - Unit 65 EmptySun Nov 08, 2009 10:16 pm

It's all looking good, brosephine. The sketches, in particular, are really good. They give you a real good idea of how the model will look. I'm also liking the head so far, but you're gonna have to start rounding it off and adding more details like the ears. I look forward to seeing the finished thing.
Back to top Go down
http://thenextbestsongintheworld.blogspot.com/
AdoptedKey

AdoptedKey


Posts : 101
Join date : 2009-09-30
Age : 32
Location : Not Liverpool, that's for sure.

AdeleB - Unit 65 Empty
PostSubject: Re: AdeleB - Unit 65   AdeleB - Unit 65 EmptyTue Nov 10, 2009 3:14 am

Alex is right, the sketches are looking really good. Hopefully when we see more of your character she'll be looking something like one of those. My personal favourite was the one with the most cleavage. YOU ALL KNOW WHO I MEAN D:
Back to top Go down
Kimmy (JH)

Kimmy (JH)


Posts : 179
Join date : 2009-09-30
Age : 31
Location : A 2D plane of existence

AdeleB - Unit 65 Empty
PostSubject: Re: AdeleB - Unit 65   AdeleB - Unit 65 EmptyMon Dec 07, 2009 12:35 am

Particuly like the mouth and eye on the head and if it turns out like the sketches will be a good character.
Back to top Go down
xFUBARx CrYpTIc

xFUBARx CrYpTIc


Posts : 50
Join date : 2009-09-30
Age : 33
Location : Yo Face!

AdeleB - Unit 65 Empty
PostSubject: Re: AdeleB - Unit 65   AdeleB - Unit 65 EmptyTue Dec 08, 2009 5:57 pm

Adele your drawings are boss for this! So cool.
And the model is looking really good!

KEEP GOING! cheers
Back to top Go down
Jake

Jake


Posts : 66
Join date : 2009-10-04
Age : 114
Location : wirral

AdeleB - Unit 65 Empty
PostSubject: Re: AdeleB - Unit 65   AdeleB - Unit 65 EmptyTue Dec 08, 2009 6:48 pm

looking good, Great detail on the face
Back to top Go down
AdeleBurghall




Posts : 62
Join date : 2009-10-05

AdeleB - Unit 65 Empty
PostSubject: Re: AdeleB - Unit 65   AdeleB - Unit 65 EmptyWed Dec 09, 2009 12:12 am

AdeleB - Unit 65 110

Here i have kind of got my body done. need to resize the head as its a little to big lol
Back to top Go down
AdeleBurghall




Posts : 62
Join date : 2009-10-05

AdeleB - Unit 65 Empty
PostSubject: Re: AdeleB - Unit 65   AdeleB - Unit 65 EmptyWed Dec 09, 2009 12:14 am

AdeleB - Unit 65 210

made body longer and give it bit more shaping.
Back to top Go down
AdeleBurghall




Posts : 62
Join date : 2009-10-05

AdeleB - Unit 65 Empty
PostSubject: Re: AdeleB - Unit 65   AdeleB - Unit 65 EmptyWed Dec 09, 2009 12:15 am

AdeleB - Unit 65 310

started on the leg now.
Back to top Go down
AdeleBurghall




Posts : 62
Join date : 2009-10-05

AdeleB - Unit 65 Empty
PostSubject: Re: AdeleB - Unit 65   AdeleB - Unit 65 EmptyWed Dec 09, 2009 12:16 am

AdeleB - Unit 65 510

i have atatched the leg and now added a foot.
Back to top Go down
AdeleBurghall




Posts : 62
Join date : 2009-10-05

AdeleB - Unit 65 Empty
PostSubject: Re: AdeleB - Unit 65   AdeleB - Unit 65 EmptyWed Dec 09, 2009 12:17 am

AdeleB - Unit 65 610

now finished the arm and gave my chatacter a elf looking ear.
Back to top Go down
AdeleBurghall




Posts : 62
Join date : 2009-10-05

AdeleB - Unit 65 Empty
PostSubject: Re: AdeleB - Unit 65   AdeleB - Unit 65 EmptyWed Dec 09, 2009 12:18 am

AdeleB - Unit 65 710

here is my character almost finsihed. just needs bit more work.
Back to top Go down
AdeleBurghall




Posts : 62
Join date : 2009-10-05

AdeleB - Unit 65 Empty
PostSubject: Re: AdeleB - Unit 65   AdeleB - Unit 65 EmptyWed Dec 09, 2009 12:19 am

[url=https://servimg.com/view/14427051/18]AdeleB - Unit 65 811[/url

the top half of my finished charater. i just need now to texture it and add the long hair to it.
Back to top Go down
AdeleBurghall




Posts : 62
Join date : 2009-10-05

AdeleB - Unit 65 Empty
PostSubject: Re: AdeleB - Unit 65   AdeleB - Unit 65 EmptyWed Dec 09, 2009 12:20 am

AdeleB - Unit 65 910

heres the back of my model.
Back to top Go down
Kimmy (JH)

Kimmy (JH)


Posts : 179
Join date : 2009-09-30
Age : 31
Location : A 2D plane of existence

AdeleB - Unit 65 Empty
PostSubject: Re: AdeleB - Unit 65   AdeleB - Unit 65 EmptyFri Dec 11, 2009 3:51 am

The face detail looks really good good luck with weighting.
Back to top Go down
riley




Posts : 62
Join date : 2009-11-25
Age : 42
Location : liverpool

AdeleB - Unit 65 Empty
PostSubject: Re: AdeleB - Unit 65   AdeleB - Unit 65 EmptySat Dec 12, 2009 7:21 pm

hay adele, really like the sketches lookin really kool. like the Egyptian look particularly on one of them
Back to top Go down
AdeleBurghall




Posts : 62
Join date : 2009-10-05

AdeleB - Unit 65 Empty
PostSubject: Re: AdeleB - Unit 65   AdeleB - Unit 65 EmptyMon Dec 14, 2009 8:14 pm

AdeleB - Unit 65 1110

Here is the spine gettin developed on my character
Back to top Go down
Sponsored content





AdeleB - Unit 65 Empty
PostSubject: Re: AdeleB - Unit 65   AdeleB - Unit 65 Empty

Back to top Go down
 
AdeleB - Unit 65
Back to top 
Page 1 of 2Go to page : 1, 2  Next
 Similar topics
-
» AdeleB - Unit 12
» unit 33 task 1
» Unit 33: Task 1
» Unit 33: Task 1
» unit 65 development

Permissions in this forum:You cannot reply to topics in this forum
Games Development Forum :: Student Subjects :: Unit 65: 3D Animation-
Jump to: