Contracts within games
Milestone Contract: These contracts depict when certain parts of the project should be finished by. They often contain 8-15 milestones and start when the first one is completed. When each part is completed it will be presented to the publisher by development for their opinion on it and to get any comments they wish to make and get payment.
A milestone contract must contain, the first thing is the original design document outlining the story, type of play, objectives, level design, capabilities and often concept artwork. The contract may also ask for a prototype version of the game which will consist of one level in the game in a very basic form. The contract will often state that the prototype be presented early as a way to show how the game will feel and the publisher will give the green light for rest of the project based of this. Later on in the project development the game will be presented in 3 other forms an alpha, beta and gold version. Alpha version is a nearly completed version with some details and levels not there or uncompleted the game will contain bugs. Next is the beta version of the game which is the completed game ready for the testing to begin, a good test needs to eliminate as many bugs in the game as possible. If the game has high amount of bugs still in it then it will not go into gold version which is the finished project ready for distribution.
When a developer is writing up a milestone contract it should set realistic goals because if they miss a milestone the publisher can consider that a breach of contract. Also if the publisher rejects any work presented the work has to be represented at a later date and this is what causes delays and setbacks when development
Copyright, Trademark, Advertising and Packaging
This contract will outline who owns which parts of the game, a badly done copyright contract can make things get really messy with disagreements when it comes to design ideas. So it needs to clearly show which parts of project the developer and the publisher. When it comes to advertising and packaging it is always the publisher that gets control over this, the contract will also constrict the developer from holding press conference about the product without the permission from publishers. This contract may seem to just constrict but it keeps the project running smoothly as everyone knows what they can and can’t do and stops things from getting out of control and confusing.
Ethical
Ethical choices play a big part in games recently, many games get banned for reasons such as, violence, sexual scenes and racially insensitive parts. So when creating a game the developer needs to be aware of the ethical side of playing. Some countries have stricter laws when it comes to games for example Australia has very strict laws and due to this some games have had to been edited to take out gore or sexual scenes. But Canada and France have not had a single game banned, although in Canada some games are still considered controversial.
Ethical choices are often given to the player when playing the game to enhance their experience. The choices they are given will affect the game play and the story line which makes them want to play the game more than once. The ethical choices are split into good and bad choices which give the player to story lines to play. The game will highlight the point where a choice needs to be made and tell the player how to make each choice and these game play mechanics are becoming popular with games such as “Bioshock” and “Infamous.” Both these games having multiple endings.