| Unit 65: 3D Animation (Andrew Kershaw) | |
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+8Karl xFUBARx CrYpTIc AdoptedKey Joe Kizz (AW) Kimmy (JH) Jake DrCuddles 12 posters |
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DrCuddles
Posts : 148 Join date : 2009-10-21 Age : 34 Location : Liverpool, UK
| Subject: Re: Unit 65: 3D Animation (Andrew Kershaw) Tue Jan 12, 2010 6:26 pm | |
| - AdeleBurghall wrote:
- the bone stucture is coming along good so well done! would like to see what sort of walk your going to do with your character
Swagger. | |
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DrCuddles
Posts : 148 Join date : 2009-10-21 Age : 34 Location : Liverpool, UK
| Subject: Re: Unit 65: 3D Animation (Andrew Kershaw) Tue Jan 12, 2010 6:28 pm | |
| Revision 20:Fixed my issue and got my Weighting 100% finished, now to start IK Chains. Perspective - - Spoiler:
Side - - Spoiler:
Front - - Spoiler:
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DrCuddles
Posts : 148 Join date : 2009-10-21 Age : 34 Location : Liverpool, UK
| Subject: Re: Unit 65: 3D Animation (Andrew Kershaw) Wed Jan 13, 2010 12:14 pm | |
| Revision 21:IK chains completed up to the Knee. Perspective - - Spoiler:
Side - - Spoiler:
Front - - Spoiler:
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DrCuddles
Posts : 148 Join date : 2009-10-21 Age : 34 Location : Liverpool, UK
| Subject: Re: Unit 65: 3D Animation (Andrew Kershaw) Wed Jan 13, 2010 2:09 pm | |
| Revision 22:IK chains work up to the knee, moving foot controller gives nice IK motion on rest of leg. Perspective - - Spoiler:
Side - - Spoiler:
Front - - Spoiler:
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DrCuddles
Posts : 148 Join date : 2009-10-21 Age : 34 Location : Liverpool, UK
| Subject: Re: Unit 65: 3D Animation (Andrew Kershaw) Sun Jan 17, 2010 11:17 pm | |
| Revision 23:Both legs now IK chained up! Perspective - - Spoiler:
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Kizz (AW)
Posts : 95 Join date : 2009-09-30 Age : 31 Location : Whereever I lay my phone (that's my home)
| Subject: Re: Unit 65: 3D Animation (Andrew Kershaw) Tue Jan 19, 2010 2:07 am | |
| It's looking pretty good now, Andy, but the legs seem a bit narrow towards the ankle. Otherwise this is looking to be just super. Oh, and - Spoiler:
You use spoilers too much which sucks because
- Spoiler:
ps3 has no games
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Kimmy (JH)
Posts : 179 Join date : 2009-09-30 Age : 31 Location : A 2D plane of existence
| Subject: Re: Unit 65: 3D Animation (Andrew Kershaw) Tue Jan 19, 2010 2:08 am | |
| - Kizz (AW) wrote:
- Spoiler:
ps3 has no games
>implying thats a spoiler | |
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DrCuddles
Posts : 148 Join date : 2009-10-21 Age : 34 Location : Liverpool, UK
| Subject: Re: Unit 65: 3D Animation (Andrew Kershaw) Wed Jan 20, 2010 1:30 am | |
| Revision 23.5:I IK chained one arm and mirrored it to create the old Windows Pipes Screensaver.! Perspective - - Spoiler:
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Kizz (AW)
Posts : 95 Join date : 2009-09-30 Age : 31 Location : Whereever I lay my phone (that's my home)
| Subject: Re: Unit 65: 3D Animation (Andrew Kershaw) Wed Jan 20, 2010 1:39 am | |
| Was it okay before you mirrored it? Or was it already messed up? Because if it was the latter, why would you think mirroring it would help? And if it was the former...uhh, have fun with that. Still, it's all looking good | |
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DrCuddles
Posts : 148 Join date : 2009-10-21 Age : 34 Location : Liverpool, UK
| Subject: Re: Unit 65: 3D Animation (Andrew Kershaw) Wed Jan 20, 2010 2:23 am | |
| It was the former >.> I'm unchaining it and rotating the bones until it's right then re-Chaining it now. | |
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Jake
Posts : 66 Join date : 2009-10-04 Age : 114 Location : wirral
| Subject: Re: Unit 65: 3D Animation (Andrew Kershaw) Wed Jan 20, 2010 2:24 am | |
| Looks like its going very well. | |
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DrCuddles
Posts : 148 Join date : 2009-10-21 Age : 34 Location : Liverpool, UK
| Subject: Re: Unit 65: 3D Animation (Andrew Kershaw) Wed Jan 20, 2010 4:17 am | |
| Revision 24:You guys are in for a treat. Perspective - - Spoiler:
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DrCuddles
Posts : 148 Join date : 2009-10-21 Age : 34 Location : Liverpool, UK
| Subject: Re: Unit 65: 3D Animation (Andrew Kershaw) Tue Apr 20, 2010 3:46 pm | |
| Revision 25:This is the revision I am animating, I've set up all the chains and the weighting is done. I'm not 'Squash and Stretch' with this because he wont be moving enough for that to be effective. I'm giving him an alien-esque walk, to achieve this I've reversed his knee's and adjusted the bone structure to compensate for this. Perspective - - Spoiler:
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| Unit 65: 3D Animation (Andrew Kershaw) | |
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