| Unit 65: 3D Animation (Andrew Kershaw) | |
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+8Karl xFUBARx CrYpTIc AdoptedKey Joe Kizz (AW) Kimmy (JH) Jake DrCuddles 12 posters |
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DrCuddles
Posts : 148 Join date : 2009-10-21 Age : 34 Location : Liverpool, UK
| Subject: Re: Unit 65: 3D Animation (Andrew Kershaw) Tue Dec 08, 2009 4:54 pm | |
| - Kimmy (JH) wrote:
- The front view and perspective its fine but I don't know if its lack of hair but on side view the head looks a bit too long.
It should look fine with hair. | |
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DrCuddles
Posts : 148 Join date : 2009-10-21 Age : 34 Location : Liverpool, UK
| Subject: Re: Unit 65: 3D Animation (Andrew Kershaw) Tue Dec 08, 2009 4:56 pm | |
| Revision 15:Finished the head now, just need to add it onto the body. Perspective - - Spoiler:
Side - - Spoiler:
Front - - Spoiler:
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xFUBARx CrYpTIc
Posts : 50 Join date : 2009-09-30 Age : 33 Location : Yo Face!
| Subject: Re: Unit 65: 3D Animation (Andrew Kershaw) Tue Dec 08, 2009 5:10 pm | |
| I'm liking it Andy, nice concepts and the model is looking really good! Nicely done! | |
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Jake
Posts : 66 Join date : 2009-10-04 Age : 114 Location : wirral
| Subject: Re: Unit 65: 3D Animation (Andrew Kershaw) Tue Dec 08, 2009 6:50 pm | |
| Face is looking good, the lips look great | |
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DrCuddles
Posts : 148 Join date : 2009-10-21 Age : 34 Location : Liverpool, UK
| Subject: Re: Unit 65: 3D Animation (Andrew Kershaw) Tue Dec 08, 2009 6:53 pm | |
| Revision 16:Attached the head to the body and made the whole hand, I then matched my hand and my skeleton together. Perspective - - Spoiler:
Side - - Spoiler:
Front - - Spoiler:
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DrCuddles
Posts : 148 Join date : 2009-10-21 Age : 34 Location : Liverpool, UK
| Subject: Re: Unit 65: 3D Animation (Andrew Kershaw) Wed Dec 09, 2009 3:58 am | |
| Revision 17:Weighting done, what a pain in the ass that was. Perspective - - Spoiler:
Side - - Spoiler:
Front - - Spoiler:
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Kimmy (JH)
Posts : 179 Join date : 2009-09-30 Age : 31 Location : A 2D plane of existence
| Subject: Re: Unit 65: 3D Animation (Andrew Kershaw) Wed Dec 09, 2009 12:22 pm | |
| Likeing the weighting on this looks really good. | |
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Jake
Posts : 66 Join date : 2009-10-04 Age : 114 Location : wirral
| Subject: Re: Unit 65: 3D Animation (Andrew Kershaw) Wed Dec 09, 2009 12:23 pm | |
| Weighting looks good. Cant wait to see the animation. | |
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Karl
Posts : 49 Join date : 2009-10-24
| Subject: Re: Unit 65: 3D Animation (Andrew Kershaw) Wed Dec 09, 2009 12:28 pm | |
| Weighting does look good, all those psychodelic colours and stuff. | |
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DrCuddles
Posts : 148 Join date : 2009-10-21 Age : 34 Location : Liverpool, UK
| Subject: Re: Unit 65: 3D Animation (Andrew Kershaw) Sat Dec 12, 2009 10:16 pm | |
| Revision 17.5:After weighting testing it showed me how messed up it was because I use Unreal Tournament 3 worthy poly counts. So now I'm remodelling my torso and legs... See Rev 18 for that disaster. Angle 1 - - Spoiler:
Angel 2 - - Spoiler:
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DrCuddles
Posts : 148 Join date : 2009-10-21 Age : 34 Location : Liverpool, UK
| Subject: Re: Unit 65: 3D Animation (Andrew Kershaw) Sat Dec 12, 2009 10:28 pm | |
| Revision 18:New model complete, faster than the first lol and 1864681468481345464df8a64f4awf6x less Polys. Perspective - - Spoiler:
Side - - Spoiler:
Front - - Spoiler:
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Kimmy (JH)
Posts : 179 Join date : 2009-09-30 Age : 31 Location : A 2D plane of existence
| Subject: Re: Unit 65: 3D Animation (Andrew Kershaw) Sun Dec 13, 2009 9:48 pm | |
| think you've got a really good model there really good croth work | |
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DrCuddles
Posts : 148 Join date : 2009-10-21 Age : 34 Location : Liverpool, UK
| Subject: Re: Unit 65: 3D Animation (Andrew Kershaw) Mon Dec 14, 2009 4:37 pm | |
| - Kimmy (JH) wrote:
- think you've got a really good model there really good croth work
Where's the 'Croth'? | |
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Kimmy (JH)
Posts : 179 Join date : 2009-09-30 Age : 31 Location : A 2D plane of existence
| Subject: Re: Unit 65: 3D Animation (Andrew Kershaw) Mon Dec 14, 2009 4:47 pm | |
| - DrCuddles wrote:
- Kimmy (JH) wrote:
- think you've got a really good model there really good croth work
Where's the 'Croth'? ment crotch | |
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AdeleBurghall
Posts : 62 Join date : 2009-10-05
| Subject: Re: Unit 65: 3D Animation (Andrew Kershaw) Mon Dec 14, 2009 8:32 pm | |
| looks good up to now! shall look forward to the animation | |
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riley
Posts : 62 Join date : 2009-11-25 Age : 42 Location : liverpool
| Subject: Re: Unit 65: 3D Animation (Andrew Kershaw) Wed Jan 06, 2010 12:31 am | |
| i think you really have got the body demensions looking realistic cant wait to see the animation. | |
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riley
Posts : 62 Join date : 2009-11-25 Age : 42 Location : liverpool
| Subject: Re: Unit 65: 3D Animation (Andrew Kershaw) Wed Jan 06, 2010 12:32 am | |
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Declan
Posts : 59 Join date : 2009-09-30 Age : 32
| Subject: Re: Unit 65: 3D Animation (Andrew Kershaw) Sun Jan 10, 2010 10:16 pm | |
| The arms look a bit out of proportion when I look at the body, but this new model is a lot easier on the eye and has nicer topology. | |
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DrCuddles
Posts : 148 Join date : 2009-10-21 Age : 34 Location : Liverpool, UK
| Subject: Re: Unit 65: 3D Animation (Andrew Kershaw) Mon Jan 11, 2010 5:06 pm | |
| Revision 19:Weighting is finally working, see my leg looking sexy and bent. Perspective - - Spoiler:
Side - - Spoiler:
Front - - Spoiler:
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ORCHARD Admin
Posts : 206 Join date : 2009-09-24 Location : Merseyside
| Subject: Re: Unit 65: 3D Animation (Andrew Kershaw) Mon Jan 11, 2010 5:23 pm | |
| The weighting looks far better now your geometry is lower poly. I bet the process is quicker too! | |
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DrCuddles
Posts : 148 Join date : 2009-10-21 Age : 34 Location : Liverpool, UK
| Subject: Re: Unit 65: 3D Animation (Andrew Kershaw) Mon Jan 11, 2010 6:30 pm | |
| - ORCHARD wrote:
- The weighting looks far better now your geometry is lower poly. I bet the process is quicker too!
IT IS INDEED CLARE. | |
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DrCuddles
Posts : 148 Join date : 2009-10-21 Age : 34 Location : Liverpool, UK
| Subject: Re: Unit 65: 3D Animation (Andrew Kershaw) Tue Jan 12, 2010 4:21 am | |
| Revision 19.5:Right so I weighted the whole thing and it all looked perfect and was moving fine then I made THE STUPID MISTAKE OF CLICKING SAVE. After the save was made his hand went fuck off in one direction and His head went rayman. SOMEONE EXPLAIN THIS TO ME COZ THIS IS PISSING ME OFF. Perspective - - Spoiler:
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ORCHARD Admin
Posts : 206 Join date : 2009-09-24 Location : Merseyside
| Subject: Re: Unit 65: 3D Animation (Andrew Kershaw) Tue Jan 12, 2010 11:04 am | |
| Try going back into the bone tool this will move the bones back to their original place, then re record the position and rotation of the bones. Also before you save turn off global animation and generators. | |
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DrCuddles
Posts : 148 Join date : 2009-10-21 Age : 34 Location : Liverpool, UK
| Subject: Re: Unit 65: 3D Animation (Andrew Kershaw) Tue Jan 12, 2010 12:15 pm | |
| My bones look like that in the bone tool, it just moved itself into that position. | |
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AdeleBurghall
Posts : 62 Join date : 2009-10-05
| Subject: Re: Unit 65: 3D Animation (Andrew Kershaw) Tue Jan 12, 2010 4:20 pm | |
| the bone stucture is coming along good so well done! would like to see what sort of walk your going to do with your character | |
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| Unit 65: 3D Animation (Andrew Kershaw) | |
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