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 Unit 65: 3D Animation (Andrew Kershaw)

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Karl
xFUBARx CrYpTIc
AdoptedKey
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DrCuddles
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DrCuddles

DrCuddles


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PostSubject: Unit 65: 3D Animation (Andrew Kershaw)   Unit 65: 3D Animation (Andrew Kershaw) EmptyWed Oct 21, 2009 12:13 pm

I will update this thread as I produce more work. I have resized the images because they where dominating the pages.

Character name: Man With Gun.
Brief Bio: Very hard, veteran man with confident walk and lots of muscles.
Animation Action Goal: Will walk along a plane then stop, bring his gun up and slow motion shoot a man in the head.

Revision 1:
Spoiler:

Revision 2:
Spoiler:

Revision 3:
Spoiler:

Revision 4:
Spoiler:

Revision 5:
Spoiler:

Revision 6:
Spoiler:


Last edited by DrCuddles on Tue Nov 03, 2009 2:50 am; edited 2 times in total
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Jake

Jake


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PostSubject: Re: Unit 65: 3D Animation (Andrew Kershaw)   Unit 65: 3D Animation (Andrew Kershaw) EmptyWed Oct 21, 2009 1:36 pm

Nice concepts andy, look forward to seeing the final product.
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DrCuddles

DrCuddles


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PostSubject: Re: Unit 65: 3D Animation (Andrew Kershaw)   Unit 65: 3D Animation (Andrew Kershaw) EmptyWed Oct 21, 2009 4:26 pm

Jake wrote:
Nice concepts andy, look forward to seeing the final product.
Thank you Very Happy
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Kimmy (JH)

Kimmy (JH)


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PostSubject: Re: Unit 65: 3D Animation (Andrew Kershaw)   Unit 65: 3D Animation (Andrew Kershaw) EmptyTue Nov 03, 2009 12:35 am

I like that you're first person to give a bio, sketches are good but deffo need more cinema pictures !!!!
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DrCuddles

DrCuddles


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PostSubject: Re: Unit 65: 3D Animation (Andrew Kershaw)   Unit 65: 3D Animation (Andrew Kershaw) EmptyTue Nov 03, 2009 12:36 am

Kimmy (JH) wrote:
I like that you're first person to give a bio, sketches are good but deffo need more cinema pictures !!!!
Yeah I had issues installing Cinema on Windows 7 but now that I have got it fixed I will start getting pictures up on here.
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Kimmy (JH)

Kimmy (JH)


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PostSubject: Re: Unit 65: 3D Animation (Andrew Kershaw)   Unit 65: 3D Animation (Andrew Kershaw) EmptyTue Nov 03, 2009 12:49 am

DrCuddles wrote:
Kimmy (JH) wrote:
I like that you're first person to give a bio, sketches are good but deffo need more cinema pictures !!!!
Yeah I had issues installing Cinema on Windows 7 but now that I have got it fixed I will start getting pictures up on here.

Ah thats fair enough then, hope to see them soon.
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DrCuddles

DrCuddles


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PostSubject: Re: Unit 65: 3D Animation (Andrew Kershaw)   Unit 65: 3D Animation (Andrew Kershaw) EmptyTue Nov 03, 2009 1:17 am

Kimmy (JH) wrote:
DrCuddles wrote:
Kimmy (JH) wrote:
I like that you're first person to give a bio, sketches are good but deffo need more cinema pictures !!!!
Yeah I had issues installing Cinema on Windows 7 but now that I have got it fixed I will start getting pictures up on here.

Ah thats fair enough then, hope to see them soon.
Well you will!
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DrCuddles

DrCuddles


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PostSubject: Re: Unit 65: 3D Animation (Andrew Kershaw)   Unit 65: 3D Animation (Andrew Kershaw) EmptyTue Nov 03, 2009 2:10 am

Images resized in this post too, I will post them pre-resized in the future.
Got Cinema 4D working and am resuming my model design, here are the screen-shots I have so far.

Revision 7:
Side View -
Spoiler:
Front view -
Spoiler:
Back view -
Spoiler:

As I produce more content I will of course upload more screen-shots.


Last edited by DrCuddles on Tue Nov 03, 2009 2:50 am; edited 1 time in total
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Kizz (AW)

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PostSubject: Re: Unit 65: 3D Animation (Andrew Kershaw)   Unit 65: 3D Animation (Andrew Kershaw) EmptyTue Nov 03, 2009 2:26 am

The sketches are pretty good, though the size is certainly an issue. Sort it out, my bromantic partner. The model is looking really good, Andy. Just keep up the good work and you'll have yourself a totally righteous model. EXCELLENT.
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Joe

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PostSubject: Re: Unit 65: 3D Animation (Andrew Kershaw)   Unit 65: 3D Animation (Andrew Kershaw) EmptyTue Nov 03, 2009 2:30 am

Good stuff andy but i think you need to define where the hips are more other than that it's lookin good
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DrCuddles

DrCuddles


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PostSubject: Task 1 (Andrew Kershaw)   Unit 65: 3D Animation (Andrew Kershaw) EmptySun Nov 08, 2009 5:24 pm

Follow-Through
Follow through is the termination part of an action. An example is in throwing a ball - the hand continues to move after the ball is released. In the movement of a complex object different parts of the object move at different times and different rates. For example, in walking, the hip leads, followed by the leg and then the foot. As the lead part stops, the lagging parts continue in motion.
Heavier parts lag farther and stop slower. An example is in the antennae of an insect - they will lag behind and they move quickly to indicate the lighter mass.
Example: https://www.youtube.com/watch?v=1FqpDmUO0y0&fmt=18

Squash and Stretch
Squash and stretch is the exaggeration of an action on the item that is performing the action in a way that deforms the object that is performing the action. For example a cartoon character is holding onto a metal bar whilst being dragged by another character, in a cartoon form his arms will stretch with his body. An example of squash is if a ball hits the floor from a height, it will squash with the force of hitting the floor.

Character personality
A character’s personality can dictate the variations of animation that they have, for example, someone with a confident personality would walk with long strides, shoulders back and head up where as if a character was nervous, they would have nervous twitches and little variations like that to dictate their personality.

Anticipation
Anticipation is when some form of medium is indicating that a primary action is about to occur, this can come in any form, from a build up of sound, to something visually indicative. An example of this is A big build up of music as you get to a corner of a corridor, then a monster jumps out.

Overlapping action
Overlapping means to start a second action before the first action has completely finished. This keeps the interest of the viewer, since there is no dead time between actions.

Secondary Action
A secondary action is an action that occurs as a bi-product of a primary action so for example if you through a brick through a glass window, the glass would chip and fall apart.
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DrCuddles

DrCuddles


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PostSubject: Re: Unit 65: 3D Animation (Andrew Kershaw)   Unit 65: 3D Animation (Andrew Kershaw) EmptyTue Nov 10, 2009 2:33 am

Revision 8:
Completed his first arm.

Front View -
Spoiler:
Perspective -
Spoiler:
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AdoptedKey

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PostSubject: Re: Unit 65: 3D Animation (Andrew Kershaw)   Unit 65: 3D Animation (Andrew Kershaw) EmptyTue Nov 10, 2009 2:51 am

I think it's going really great man, the actual model itself more than the sketches, though I suppose the 3D stuff is what really counts albino

HOLY CRAP, LOOK AT THE CODING FOR THE BUNNY EMOTICON.
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DrCuddles

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PostSubject: Re: Unit 65: 3D Animation (Andrew Kershaw)   Unit 65: 3D Animation (Andrew Kershaw) EmptyTue Nov 10, 2009 3:00 am

AdoptedKey wrote:
the actual model itself more than the sketches
What do you mean by that?


albino - Holy crap that is crazy.
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DrCuddles

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PostSubject: Re: Unit 65: 3D Animation (Andrew Kershaw)   Unit 65: 3D Animation (Andrew Kershaw) EmptyTue Nov 10, 2009 3:05 am

Revision 9:
I used symmetry on the arm to duplicate it then used HyperNURBS on everything to smooth it out.
I then fixed the proportions on his ass and filled out the polygons on the crotch area.

Front View -
Spoiler:
Perspective -
Spoiler:
Side View -
Spoiler:
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DrCuddles

DrCuddles


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PostSubject: Re: Unit 65: 3D Animation (Andrew Kershaw)   Unit 65: 3D Animation (Andrew Kershaw) EmptyTue Nov 10, 2009 4:46 am

Revision 10:
I created my shirt, if anyone wants to know how I made this epic shirt, just ask.

Front View -
Spoiler:
Perspective -
Spoiler:
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DrCuddles

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PostSubject: Re: Unit 65: 3D Animation (Andrew Kershaw)   Unit 65: 3D Animation (Andrew Kershaw) EmptyTue Nov 10, 2009 7:22 am

Revision 11:
I have now started on the face, I made each feature individually and was then going to put it onto the face, but I can't get the shape I want out of the head, hence why all you can see there is half a cube.
Any suggestions on how I can make my head?

Perspective -
Spoiler:
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AdoptedKey

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PostSubject: Re: Unit 65: 3D Animation (Andrew Kershaw)   Unit 65: 3D Animation (Andrew Kershaw) EmptySun Nov 15, 2009 6:21 pm

DrCuddles wrote:
Revision 11:
I have now started on the face, I made each feature individually and was then going to put it onto the face, but I can't get the shape I want out of the head, hence why all you can see there is half a cube.
Any suggestions on how I can make my head?

Perspective -
Spoiler:


11/10
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AdoptedKey

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PostSubject: Re: Unit 65: 3D Animation (Andrew Kershaw)   Unit 65: 3D Animation (Andrew Kershaw) EmptySun Nov 15, 2009 6:23 pm

DrCuddles wrote:
AdoptedKey wrote:
the actual model itself more than the sketches
What do you mean by that?


albino - Holy crap that is crazy.


I meant I prefered the model to the picz. I think that's what I meant anyway D:
I'd go back and double check, but I'd have to click on all the spoilers. And I don't want you to spoil it D:
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DrCuddles

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PostSubject: Re: Unit 65: 3D Animation (Andrew Kershaw)   Unit 65: 3D Animation (Andrew Kershaw) EmptyTue Nov 17, 2009 6:02 pm

Revision 12:
Started shaping the head and adding the features I've already made onto it.

Perspective -
Spoiler:
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DrCuddles

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PostSubject: Re: Unit 65: 3D Animation (Andrew Kershaw)   Unit 65: 3D Animation (Andrew Kershaw) EmptyTue Dec 08, 2009 12:46 am

Revision 13:
So I was getting nowhere with the way I was making the head so Clare suggested I start remodelling the head from scratch, this is what I did and this is how far I have got.

Perspective -
Spoiler:
Side -
Spoiler:
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Kimmy (JH)

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PostSubject: Re: Unit 65: 3D Animation (Andrew Kershaw)   Unit 65: 3D Animation (Andrew Kershaw) EmptyTue Dec 08, 2009 12:58 am

I think this method for modelingthe head is working much better for you, just make sure you have enough polys forthe mouth.
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DrCuddles

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PostSubject: Re: Unit 65: 3D Animation (Andrew Kershaw)   Unit 65: 3D Animation (Andrew Kershaw) EmptyTue Dec 08, 2009 1:11 am

Kimmy (JH) wrote:
I think this method for modelingthe head is working much better for you, just make sure you have enough polys forthe mouth.
I will can has add Polys more.
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DrCuddles

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PostSubject: Re: Unit 65: 3D Animation (Andrew Kershaw)   Unit 65: 3D Animation (Andrew Kershaw) EmptyTue Dec 08, 2009 1:42 am

Revision 14:
I completed the eye and did some more shaping of the head, I have now added a Hypernurve as well to smooth the head out.

Perspective -
Spoiler:
Side -
Spoiler:
Front -
Spoiler:
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Kimmy (JH)

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PostSubject: Re: Unit 65: 3D Animation (Andrew Kershaw)   Unit 65: 3D Animation (Andrew Kershaw) EmptyTue Dec 08, 2009 2:31 pm

The front view and perspective its fine but I don't know if its lack of hair but on side view the head looks a bit too long.
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