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 Unit 65 3D Animation

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Karl
AdoptedKey
Kizz (AW)
Declan
DrCuddles
Jake
Kimmy (JH)
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Kimmy (JH)

Kimmy (JH)


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PostSubject: Unit 65 3D Animation   Unit 65 3D Animation EmptyWed Sep 30, 2009 7:42 pm

1. Anticipation: this is build up to something happening for example a wooden bridge creaking before a wooden plank snaps or when a liquid ripples just before a monster appears.

2. Squash and Stretch: Is when a limb or part of character is exaggerated in one way for example in “Sonic Unleashed” the “Wear hog’s” arms stretch out. In “Jak and Daxter” the Daxter is often stretched out and snapped back to regular size.

3. Follow-Through: This is when a movement is continued due to momentum such as in Mario games when you stop running Mario still slides forward a little bit or in any “Tiger Woods” game hitting the ball is example of Follow-Through.

4. Secondary Action: This is one action causing another action for example when a football hits the post it makes the post shake. Another example is someone getting slapped in the face and the cheeks rippling.

5. Exaggeration: this is when a certain part of a character is out of proportion with the rest of the body for example in anime and manga the hair and eyes are very exaggerated.

6. Arcs: Most movement by humans and animals happen along a arc and not in straight lines so animators will try and re-create these arcs to make animation look a lot more realistic. Only mechanical things will move in straight lines.

Anticipation example
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Kimmy (JH)

Kimmy (JH)


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PostSubject: Character model   Unit 65 3D Animation EmptyThu Oct 01, 2009 2:57 pm

Unit 65 3D Animation Hni_0011

Unit 65 3D Animation Hni_0010

Unit 65 3D Animation Hni_0012

Unit 65 3D Animation Head_r11

Thats how head is looking so far

Sorry about crap quilty of pics but i have no scaner


Last edited by Kimmy (JH) on Tue Nov 03, 2009 12:25 am; edited 1 time in total
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Kimmy (JH)

Kimmy (JH)


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PostSubject: Re: Unit 65 3D Animation   Unit 65 3D Animation EmptySat Oct 17, 2009 4:33 pm

Unit 65 3D Animation Charac11

More of character
Thing on ear is like mini flag if your wondering
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Jake

Jake


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PostSubject: Re: Unit 65 3D Animation   Unit 65 3D Animation EmptyWed Oct 21, 2009 1:35 pm

Getting better and better jack, look forward to seeing the final product.
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DrCuddles

DrCuddles


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PostSubject: Re: Unit 65 3D Animation   Unit 65 3D Animation EmptyWed Oct 21, 2009 4:50 pm

Looks good, but the model is maybe a bit basic for the task?
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http://ikershaw.co.uk
Declan

Declan


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PostSubject: Re: Unit 65 3D Animation   Unit 65 3D Animation EmptyWed Oct 21, 2009 6:29 pm

The boots look a bit too high up the leg, might affect the walk cycle.
I think the legs and torso need alot more work to make them look less primative.

I do think that when its done it will be awesome though Very Happy
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Kimmy (JH)

Kimmy (JH)


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PostSubject: Re: Unit 65 3D Animation   Unit 65 3D Animation EmptyThu Oct 22, 2009 7:27 pm

Unit 65 3D Animation 110

The arms are extruded out of the body and i inserted sevral extrudes in the middle for elbows.

Unit 65 3D Animation 210

I extruded further to make the rest of the arm, the sheild is just a thined cylinder, the hand cannon is just scaled out lines.

Unit 65 3D Animation 310

The legs are cylinders basicly box modled

Unit 65 3D Animation 410

The boots started as 2 ceprate cubes and points added and moved around the fit to the leg and leave room for animation and the 2 ceprate parts allows for foot movment

Unit 65 3D Animation Charac12

The boots work I tested them last lesson and made more space for them,


Last edited by Kimmy (JH) on Mon Nov 02, 2009 11:42 pm; edited 1 time in total
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DrCuddles

DrCuddles


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PostSubject: Re: Unit 65 3D Animation   Unit 65 3D Animation EmptyMon Nov 02, 2009 1:57 pm

If it all works in your tests then it looks like you've got a good model on your hands, can you post some of the work leading up to your model and sketches and such.
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Kizz (AW)

Kizz (AW)


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PostSubject: Re: Unit 65 3D Animation   Unit 65 3D Animation EmptyMon Nov 02, 2009 10:35 pm

It's all looking really good, Jack. But maybe you could go into a bit more detail about how you actually modelled it. If you did that it would be interesting to see how your model has developed over time. Really good work though, broski.
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http://thenextbestsongintheworld.blogspot.com/
AdoptedKey

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PostSubject: Re: Unit 65 3D Animation   Unit 65 3D Animation EmptyMon Nov 02, 2009 10:52 pm

links
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DrCuddles

DrCuddles


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PostSubject: Re: Unit 65 3D Animation   Unit 65 3D Animation EmptyMon Nov 02, 2009 11:17 pm

AdoptedKey wrote:
links
You make a valid point.
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Karl




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PostSubject: Re: Unit 65 3D Animation   Unit 65 3D Animation EmptyMon Nov 02, 2009 11:34 pm

-10 for lack of afro or whatever hair you had. His boots are good but could use a few more edge loops to take away the sharpness in the toes. Unless that's what you were going for like as an artist with a vision or something, a vision of pointy shoes, in which case I like it.
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Kizz (AW)

Kizz (AW)


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PostSubject: Re: Unit 65 3D Animation   Unit 65 3D Animation EmptyTue Nov 03, 2009 12:41 am

It's nice to see some sketches up, Jack. Now I can see that your model is a very good interpretation to what you had on paper! Maybe you could have an orthographic projection of you character, showing the front, back, sides, top and bottom of your character. I think those would provide a better idea of how it would look in 3D to us. Really liking it, bretherin.
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http://thenextbestsongintheworld.blogspot.com/
DrCuddles

DrCuddles


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PostSubject: Re: Unit 65 3D Animation   Unit 65 3D Animation EmptyTue Nov 03, 2009 12:44 am

The sketches and piece by piece modelling of the character give a clear indication of how you did this and what your preliminary design was.
And it looks like you met that design well. Looks good with your sketches and as Alex says an orthographic projection of your character would look great at this point.
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Joe

Joe


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PostSubject: Re: Unit 65 3D Animation   Unit 65 3D Animation EmptyTue Nov 03, 2009 2:41 am

This is looking really good i get the type of character you're going for though maybe work on the texturing and adding some more detail
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Kimmy (JH)

Kimmy (JH)


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PostSubject: Re: Unit 65 3D Animation   Unit 65 3D Animation EmptySun Nov 08, 2009 11:07 pm

Unit 65 3D Animation Sheild10

The sheild is a stretched sphere with reduced polygons

Unit 65 3D Animation Sheild11

To make the shape of it I pulled some points forward

Unit 65 3D Animation Sheild12

For the view port on the sheild i started by cutting a hole out

Unit 65 3D Animation Sheild13

After creating a new polygon I extruded it and pulled lines out to finish up.
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DrCuddles

DrCuddles


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PostSubject: Re: Unit 65 3D Animation   Unit 65 3D Animation EmptySun Nov 08, 2009 11:13 pm

Nice idea for the shield, is that a gap for him to look through?
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Kimmy (JH)

Kimmy (JH)


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PostSubject: Re: Unit 65 3D Animation   Unit 65 3D Animation EmptySun Nov 08, 2009 11:22 pm

Unit 65 3D Animation Arm_110

To start the arm canon I extruded the end of the arm.

Unit 65 3D Animation Arm_210

Then I created a few more polygons and scaled those lines out to make the rounded shape

Unit 65 3D Animation Arm_310

Then I created another poly and extruded it down.

Unit 65 3D Animation Arm_410

Last of all I closed the end poly.
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DrCuddles

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Unit 65 3D Animation Empty
PostSubject: Re: Unit 65 3D Animation   Unit 65 3D Animation EmptySun Nov 08, 2009 11:31 pm

You should think about making the cannon hollow.
This would make for a good animation if you wanted to look down the end of it and have the enrgy blasting out.
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Kimmy (JH)

Kimmy (JH)


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PostSubject: Re: Unit 65 3D Animation   Unit 65 3D Animation EmptySun Nov 08, 2009 11:33 pm

Unit 65 3D Animation Cape_110

To start the cape I made a cylinder and sclaed down both ends.

Unit 65 3D Animation Cape_210

Then added a bend to it

Unit 65 3D Animation Cape_310

Then with soft selection I scaled out the bottom of a plane

Unit 65 3D Animation Cape_410

Lastly I used cloth tag to fix the planes top points inside the cylinder.
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Kimmy (JH)

Kimmy (JH)


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Unit 65 3D Animation Empty
PostSubject: Re: Unit 65 3D Animation   Unit 65 3D Animation EmptySun Nov 08, 2009 11:43 pm

DrCuddles wrote:
You should think about making the cannon hollow.
This would make for a good animation if you wanted to look down the end of it and have the enrgy blasting out.

Unit 65 3D Animation Cannon10

After Andy's advice I decided to start editing the arm cannon so I started by inner extruding the end

Unit 65 3D Animation Cannon11

Then I extruded it down to make it look more like a weapon.

Thanks andy
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Kimmy (JH)

Kimmy (JH)


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Unit 65 3D Animation Empty
PostSubject: Re: Unit 65 3D Animation   Unit 65 3D Animation EmptyMon Nov 09, 2009 12:06 am

Unit 65 3D Animation Visor10

To start the visor I pulled some points down

Unit 65 3D Animation Visor_10

But I have to move them forward or polygons cross over

Unit 65 3D Animation Visor_11

The finished visor
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DrCuddles

DrCuddles


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PostSubject: Re: Unit 65 3D Animation   Unit 65 3D Animation EmptyMon Nov 09, 2009 12:21 am

The step by step of seeing this unfold into the full model is great! Are you going to put some features on the face?

And thanks for taking my advice! Very Happy
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Kimmy (JH)

Kimmy (JH)


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PostSubject: Re: Unit 65 3D Animation   Unit 65 3D Animation EmptyMon Nov 09, 2009 12:31 am

Unit 65 3D Animation Pelvis10

Unit 65 3D Animation Pelvis11

These are pictures of how pelvis is made by taking a cube and moving points around to give it shape and place for the legs.

Also I am going to add features later or use textures to make it look better.
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Kimmy (JH)

Kimmy (JH)


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Unit 65 3D Animation Empty
PostSubject: Re: Unit 65 3D Animation   Unit 65 3D Animation EmptyMon Nov 09, 2009 12:38 am

As my character has a helmet I decided to model somthing to show ears

Unit 65 3D Animation Ears_110

I used a tube shape and scaled down the end

Unit 65 3D Animation Ears_210

If anyone has any idea what I could do with them I will happly read them.
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Unit 65 3D Animation
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» Unit 65: 3D Animation
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» Unit 33 Task 1. Priniciples of Animation. Andrew Foden
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