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 Release Code

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Karl
AdeleBurghall
Kimmy (JH)
riley
Jake
DrCuddles
Declan
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Declan

Declan


Posts : 59
Join date : 2009-09-30
Age : 32

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PostSubject: Release Code   Release Code EmptyWed Nov 18, 2009 2:03 pm

..........


Last edited by Declan on Tue Jan 05, 2010 2:19 am; edited 1 time in total
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DrCuddles

DrCuddles


Posts : 148
Join date : 2009-10-21
Age : 34
Location : Liverpool, UK

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PostSubject: Re: Release Code   Release Code EmptyWed Nov 25, 2009 2:37 pm

Characters
Protagonist Player
First Mate Francis Tomly
Ex-First Mate Brian LeMons
Chief of Aliens-Researcher Vladimir Merkov
Head of Security Lucy Tank

Storyline
It’s the year 3214, you’re a technician on the space cruiser ‘Odin, the Wanderer’ that, as well as being a travelling space colony, has been scouring the universe looking for new and interesting aliens to collect and bring back to earth for scientific research. Whilst exploring a new solar system your ship was attacked by space terrorists who have taken part of the crew hostage. You managed to get back to the maintenance control centre unnoticed and from there you can control most of the ship’s internal functions especially the maintenance drones.

Whilst planning your own escape from the ship you are contacted by First Mate Francis Tomly, he was only just transferred here at the last port to replace the late First Mate Brian LeMons who died trying to fix a faulty access hatch. Tomly is scared due to this being his first ship and pleads with you to find him and help him get to the S.T.P.T’s (Ship to Planet Transport (In the lower levels it’s known as a ‘Stap’)). After inward debate, instead of saving yourself you decide to use the tools you have access to in the maintenance control room to help the crew who eluded capture to escape and try to free the ones held hostage. In the middle of freeing a group of hostages from the terrorists you get a communication from the Chief of Aliens-Researcher Vladimir Merkov who informs you that the terrorists interrupted scientists performing biopsies on some of the captive Aliens. They were all forced into the next room; luckily Blake was in the scientific control room and so was securely locked away from the Terrorists but had to watch in horror as the Aliens awoke, broke out of the Surgery and slaughtered every scientist and terrorist in the scientology wing. Once Merkov was sure the aliens wouldn’t hear him he tried hailing comms all over the ship and was only able to get in contact with you. He warns you of the alien threat and how devastating they can be loose on the ship. He asks you to rescue him but wants you to make sure innocents are saved first. Now you have to navigate the freed hostages around the terrorists and the aliens, maybe getting the aliens to cross paths with the terrorists on the way.

As you save more of the hostages and guide them to safety you start working your way into the lower decks and the different decks of the ship saving anyone on the way. The ship looks different the lower down you get as the maintenance levels aren’t designed to cater with the needs of the overall ship and don’t need to be aesthetically pleasing. Whilst you are down near the botanical gardens you meet some of the crew who are actually fighting back against the aliens led by Head of Security Lucy tank, they are stubborn and don’t want to retreat to the safety of the Staps so they are a sort of hold off point against the terrorists until that is the Aliens are spotted on your cameras flanking them. You try to warn them but they think they can hold them off on their own, you find a way to get a video feed to them of what happened when the aliens met other life forms on the ship and the carnage that ensued. Convinced by this the defenders move back in the direction of the Staps. The terrorists launch a massive assault on the area the defenders had previously occupied just as they are leaving, baffled by the lack of human life in the area they are taken completely unawares when the aliens attack butchering nearly all of the terrorists.

As your still helping people to the launch bay there is a silent alarm triggered, you were hoping you had more time before this happened but it would appear the terrorists had started rigging the ship with bombs and the explosive detectors placed all over the ship had picked them up being armed. You must now try and guide people out whilst also traversing back through the ship to disarm the explosives. Unfortunately you can’t get them all and as they go off you need to seal the doorways leading to where the explosives detonated as the explosions ripped holes in the ship and it was venting atmosphere. Another problem is the aliens had fired upon the launch bay when first invading the ship and damaged 6 of the 10 Staps rendering them incapable of flight. You task yourself with fixing the ships, getting the components needed to make them flight worthy again.

Shortly after you get all the ships working again the incoming missile proximity alarms start blaring. You tell all the ships to launch as you open the way directly to the Emergency Life Pod cannons for yourself. You leave the room and make your way there; setting off pre-made sub routines that you set up in the maintenance control room to make sure nobody follows you. You come close to being killed a few times but then you finally make it to the Life Pod cannon chamber, you load up a pod into the chamber and set it to fire in 20 seconds, you climb in and strap yourself in. Whilst waiting to launch you see terrorists coming in through the door firing in your direction and aliens through ventilation shafts about to jump on your pod, just as they all attack at once you get fired out of the cannon.

As the pod is blasted out of the Life Pod Cannon and into space the ship explodes behind you, taking all the terrorists and aliens with it. The survivors come and pick you up shortly after and celebrate you as a hero for saving them.

Fin.
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http://ikershaw.co.uk
DrCuddles

DrCuddles


Posts : 148
Join date : 2009-10-21
Age : 34
Location : Liverpool, UK

Release Code Empty
PostSubject: Re: Release Code   Release Code EmptyWed Nov 25, 2009 2:42 pm

Logo Designs:
Release Code E65cc3btextlogo80
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http://ikershaw.co.uk
DrCuddles

DrCuddles


Posts : 148
Join date : 2009-10-21
Age : 34
Location : Liverpool, UK

Release Code Empty
PostSubject: Re: Release Code   Release Code EmptyWed Nov 25, 2009 5:53 pm

Concept Art:
Release Code 617686a2511200914Release Code A3b80fd22511200914Release Code B96559232511200914Release Code 0dc5d0b52511200914Release Code 79f4532e2511200914Release Code Cdc92eb2511200914Release Code 3605dec2511200914
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http://ikershaw.co.uk
Jake

Jake


Posts : 66
Join date : 2009-10-04
Age : 114
Location : wirral

Release Code Empty
PostSubject: Re: Release Code   Release Code EmptyWed Dec 09, 2009 12:16 pm

Looking great, I really like the logo design.
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riley




Posts : 62
Join date : 2009-11-25
Age : 42
Location : liverpool

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PostSubject: Re: Release Code   Release Code EmptySat Dec 12, 2009 8:34 pm

like the sound of this game, really interestin also like the concept work esp slither.
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Kimmy (JH)

Kimmy (JH)


Posts : 179
Join date : 2009-09-30
Age : 31
Location : A 2D plane of existence

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PostSubject: Re: Release Code   Release Code EmptyMon Dec 14, 2009 4:36 pm

I think logo is really good along with concept sketches
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Kimmy (JH)

Kimmy (JH)


Posts : 179
Join date : 2009-09-30
Age : 31
Location : A 2D plane of existence

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PostSubject: Re: Release Code   Release Code EmptyMon Dec 14, 2009 6:40 pm

I think the gameplay idea is orginal.
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Kimmy (JH)

Kimmy (JH)


Posts : 179
Join date : 2009-09-30
Age : 31
Location : A 2D plane of existence

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PostSubject: Re: Release Code   Release Code EmptyMon Dec 14, 2009 7:56 pm

I think you should develop characters more
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Kimmy (JH)

Kimmy (JH)


Posts : 179
Join date : 2009-09-30
Age : 31
Location : A 2D plane of existence

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PostSubject: Re: Release Code   Release Code EmptyMon Dec 14, 2009 7:57 pm

Maybe some sketches of logo desgin to show the development
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AdeleBurghall




Posts : 62
Join date : 2009-10-05

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PostSubject: Re: Release Code   Release Code EmptyTue Dec 15, 2009 2:33 pm

the logo really stands out and looking good and storyline is sounding good Smile
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Jake

Jake


Posts : 66
Join date : 2009-10-04
Age : 114
Location : wirral

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PostSubject: Re: Release Code   Release Code EmptyTue Dec 15, 2009 9:13 pm

I like the concept artwork, especially the runnner.
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DrCuddles

DrCuddles


Posts : 148
Join date : 2009-10-21
Age : 34
Location : Liverpool, UK

Release Code Empty
PostSubject: Re: Release Code   Release Code EmptyWed Dec 16, 2009 1:55 am

Sketch and Vector Concepts for Title Sequence Trailer Logo:

Version 1:
Release Code 548e6109logosketch

Version 2:
Release Code 11cae6fclogobwrev1

Version 3:
Release Code E11ea7dlogobwrev1

Version 4:
Release Code 70ce58aelogobwrev2

Version 5:
Release Code 5c4655blogobwrev5
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http://ikershaw.co.uk
Karl




Posts : 49
Join date : 2009-10-24

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PostSubject: Re: Release Code   Release Code EmptyWed Dec 16, 2009 12:48 pm

That logo progression is pretty awesome. Really unique look to it when finished to.
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Karl




Posts : 49
Join date : 2009-10-24

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PostSubject: Re: Release Code   Release Code EmptyWed Dec 16, 2009 2:33 pm

Your monster concepts look interesting. I particularly like "Slither" it looks like he'd use a cool "walk"/slither animation to get around.
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xFUBARx CrYpTIc

xFUBARx CrYpTIc


Posts : 50
Join date : 2009-09-30
Age : 33
Location : Yo Face!

Release Code Empty
PostSubject: Re: Release Code   Release Code EmptyWed Dec 16, 2009 2:44 pm

This concept work is awesome.
I seriously love the logo at the top, on the PC screen, reminds me sort of the Matrix, but thats a good thing!
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xFUBARx CrYpTIc

xFUBARx CrYpTIc


Posts : 50
Join date : 2009-09-30
Age : 33
Location : Yo Face!

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PostSubject: Re: Release Code   Release Code EmptyWed Dec 16, 2009 2:45 pm

Storyline is really interesting, liking the idea of it Smile

The characters are really cool aswell, my faveourite is Slither, definately Smile
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Kizz (AW)

Kizz (AW)


Posts : 95
Join date : 2009-09-30
Age : 31
Location : Whereever I lay my phone (that's my home)

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PostSubject: Re: Release Code   Release Code EmptyWed Dec 16, 2009 2:46 pm

Sounds really good guys! I like the sound of the gameplay, really unique.
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http://thenextbestsongintheworld.blogspot.com/
Kizz (AW)

Kizz (AW)


Posts : 95
Join date : 2009-09-30
Age : 31
Location : Whereever I lay my phone (that's my home)

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PostSubject: Re: Release Code   Release Code EmptyWed Dec 16, 2009 2:47 pm

The logo is awesome, guys. Perhaps some colour on the trailer logo?
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http://thenextbestsongintheworld.blogspot.com/
Kizz (AW)

Kizz (AW)


Posts : 95
Join date : 2009-09-30
Age : 31
Location : Whereever I lay my phone (that's my home)

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PostSubject: Re: Release Code   Release Code EmptyWed Dec 16, 2009 2:48 pm

The sketches are really good, they really give you a feel of what the art style is like. The Cruncher looks pretty menacing.
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http://thenextbestsongintheworld.blogspot.com/
Kizz (AW)

Kizz (AW)


Posts : 95
Join date : 2009-09-30
Age : 31
Location : Whereever I lay my phone (that's my home)

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PostSubject: Re: Release Code   Release Code EmptyWed Dec 16, 2009 2:50 pm

The story is VERY original. Wow. You can tell you put a lot of thought into it.
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http://thenextbestsongintheworld.blogspot.com/
AdoptedKey

AdoptedKey


Posts : 101
Join date : 2009-09-30
Age : 32
Location : Not Liverpool, that's for sure.

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PostSubject: Re: Release Code   Release Code EmptyWed Dec 16, 2009 2:53 pm

I'm loving the logo, maybe make a colour version? I'm thinking black in the background, Yellow writing and white outline. BUT HECK THATS YOUR CALL. Like it though.
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AdoptedKey

AdoptedKey


Posts : 101
Join date : 2009-09-30
Age : 32
Location : Not Liverpool, that's for sure.

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PostSubject: Re: Release Code   Release Code EmptyWed Dec 16, 2009 2:54 pm

That Slither bro, he's awesome. I love that concept art. Color version pluz!
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AdoptedKey

AdoptedKey


Posts : 101
Join date : 2009-09-30
Age : 32
Location : Not Liverpool, that's for sure.

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PostSubject: Re: Release Code   Release Code EmptyWed Dec 16, 2009 2:55 pm

I like the gameplay idea, sounds as unique as Portal. It could be equally as awesome with bit more work.
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Karl




Posts : 49
Join date : 2009-10-24

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PostSubject: Re: Release Code   Release Code EmptyWed Dec 16, 2009 3:01 pm

The gameplay does sound pretty unique. Sounds like one of those games you can pick up and play for just a few minutes and still make significant progress.
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