For my research, I researched Nintendo, I chose these because they are very big in the video game world.
They started out making card games in the 1800’s and then went onto the video game industry from 1975 onwards. Starting out with the Magnavox Odyssey console, and more recently, the Nintendo Wii and the 3DS.
Not only haven they created some of the most iconic Video games and characters, these being games such as The Legend Of Zelda and Super Mario. The well known characters being Link from The Legend Of Zelda Series, Mario from the super Mario series, and Yoshi from the super Mario and Yoshi games.
In the games industry, there are many differant departments in one company, such as the concept art.
Concept art is where a game
starts to be created. This is where people draw out all of their initial ideas and some of them are chosen but not all make it
into the final product and are left out of the game.
There is the Marketing department aswell, this is where people get the game
out to the public and where all the advertising campagns are created.
Another department is the 3D moddeling/textureing. This is
where all the game assets are made and tested. the concept art goes into this department when its finished and the 3D artists are
the people who turn somthing from a 2D drawing into a full 3D model thats textured.
All types of jobs in the games industry have responsibilites, some more than others. Someone in marketing has quite a large
responsibility because they are the people who sell the game, and get the word around that the game is coming out. They also decide
on where it will be markeed. Someone in concept art H
as the responsibility of creating a good idea that the rest of the development
team can follow and they have to provide decent drawing of the character/object otherwise the moddeler will have a hard job creating it.
The 3D moddeler: The 3D moddler is in charge of making the characters and assets for the levels in a game, and possibly even the cinematic models.
Marketing: This is where people get together and decide on the posters, box art and adverts for the game, along with the different ways of getting information of the games out there, like viral marketing and signs.
Texture artist: The texture artist is somebody who draws out the textures ready for putting on a 3D model.
The coder: The coder is someone who codes the game engine, for the game and gets the models working in the game with the animations.
Concept artist: The concept artist is someone who draws out the inital ideas and also draws out the blueprints for the 3d modeller to model