Games Development Forum
Would you like to react to this message? Create an account in a few clicks or log in to continue.


Liverpool Community College Games development Forum
 
HomeLatest imagesSearchRegisterLog in

 

 3D Environments Deadline and Submission Guide

Go down 
AuthorMessage
ORCHARD
Admin
ORCHARD


Posts : 206
Join date : 2009-09-24
Location : Merseyside

3D Environments Deadline and Submission Guide Empty
PostSubject: 3D Environments Deadline and Submission Guide   3D Environments Deadline and Submission Guide EmptyFri Apr 23, 2010 2:52 pm

Deadline Date is Friday 7th May


You will be handing in your 3D Environment on a PC compatible CD or DVD disk. Do not submit this task by USB Key, External Hard drive, via email or any other alternative methods as this will not be accepted as a formal submission.

On the disk there should be;

Images will be rendered at full HD resolution 1920 x 1080p, 16:9 ratio square pixel, Depth 32bit/channel, format JPEG.
You will be handing in 2 rendered images;
1.Fully textured image
2.A white mat image (making of image, the camera must not move. Just assign a mat material to all of your objects with only the colour channel selected and re-render)
3. Cinema File

Development should include;

1. Development thread, drawn plans, textures, reference images, modelling and texturing process
2. 12 Feedback posts
3. 2 Screenings
Please can you hand in all your files correctly labelled by;
Unit66.number of assignment.2010FullName.extention
For example;

Unit66.3. 2010FullName1.jpeg
Unit66.3. 2010FullName2.jpeg
Unit66.3. 2010FullName3.c4d
Back to top Go down
https://nd-gamesdevelopment.forumotion.net
 
3D Environments Deadline and Submission Guide
Back to top 
Page 1 of 1
 Similar topics
-
» Animations- Submission Guide
» Matte Paintings - Submission Guide
» Photorealistic Environments
» 3 Creature Concepts - Submission Guide
» 3D Character Deadline and Submission Guide

Permissions in this forum:You cannot reply to topics in this forum
Games Development Forum :: Student Subjects :: Unit 66: 3D Environments-
Jump to: