| unit 65 development | |
|
|
Author | Message |
---|
riley
Posts : 62 Join date : 2009-11-25 Age : 42 Location : liverpool
| Subject: unit 65 development Tue Dec 15, 2009 2:03 pm | |
| starting with a cube i aplied four sections to each side. i then made it editable and started to add more sections using the ring selection. i then pulled out points in order to form a rough head shape.
Last edited by riley on Wed Dec 16, 2009 5:00 pm; edited 1 time in total | |
|
| |
riley
Posts : 62 Join date : 2009-11-25 Age : 42 Location : liverpool
| Subject: riley: unit 65 development Tue Dec 15, 2009 2:05 pm | |
| i then carried on until i had a better head shape. | |
|
| |
AdeleBurghall
Posts : 62 Join date : 2009-10-05
| Subject: Re: unit 65 development Tue Dec 15, 2009 2:08 pm | |
| you have really got a good head shape going on. would like to see some of the body now gettin done. | |
|
| |
riley
Posts : 62 Join date : 2009-11-25 Age : 42 Location : liverpool
| Subject: riley: unit 65 development Tue Dec 15, 2009 2:09 pm | |
| i extruded the pollys down to form a neck shape, each extrusion i then scaled out until i had shoulders formed. | |
|
| |
riley
Posts : 62 Join date : 2009-11-25 Age : 42 Location : liverpool
| Subject: riley: unit 65 development Tue Dec 15, 2009 2:12 pm | |
| with the knife tool i started adding cuts then moving the points to further enhance the shape of the profile. | |
|
| |
riley
Posts : 62 Join date : 2009-11-25 Age : 42 Location : liverpool
| Subject: riley: unit 65 development Tue Dec 15, 2009 2:15 pm | |
| i used the same method of extruding pollys, adding cuts and repositioning points to form the body and legs. | |
|
| |
riley
Posts : 62 Join date : 2009-11-25 Age : 42 Location : liverpool
| Subject: riley: unit 65 development Tue Dec 15, 2009 2:17 pm | |
| i then started to exrude the shoulder pollys to form the top part of the arm. | |
|
| |
riley
Posts : 62 Join date : 2009-11-25 Age : 42 Location : liverpool
| Subject: Re: unit 65 development Tue Dec 15, 2009 2:28 pm | |
| | |
|
| |
riley
Posts : 62 Join date : 2009-11-25 Age : 42 Location : liverpool
| Subject: Re: unit 65 development Tue Dec 15, 2009 2:30 pm | |
| morwe detail to the face using knife tool and moving points | |
|
| |
riley
Posts : 62 Join date : 2009-11-25 Age : 42 Location : liverpool
| Subject: Re: unit 65 development Tue Dec 15, 2009 2:33 pm | |
| face from other side. | |
|
| |
riley
Posts : 62 Join date : 2009-11-25 Age : 42 Location : liverpool
| Subject: Re: unit 65 development Tue Dec 15, 2009 2:34 pm | |
| i highlighted the leg pollys and extruded the points in order to form pants. | |
|
| |
riley
Posts : 62 Join date : 2009-11-25 Age : 42 Location : liverpool
| Subject: Re: unit 65 development Tue Dec 15, 2009 2:38 pm | |
| modeling the arms adding more definition to the muscle. | |
|
| |
riley
Posts : 62 Join date : 2009-11-25 Age : 42 Location : liverpool
| Subject: Re: unit 65 development Tue Dec 15, 2009 2:41 pm | |
| this is the front view with adda hands | |
|
| |
riley
Posts : 62 Join date : 2009-11-25 Age : 42 Location : liverpool
| Subject: Re: unit 65 development Tue Dec 15, 2009 2:44 pm | |
| hands close up. | |
|
| |
riley
Posts : 62 Join date : 2009-11-25 Age : 42 Location : liverpool
| Subject: Re: unit 65 development Tue Dec 15, 2009 2:47 pm | |
| added knee pads and lower pants using points. | |
|
| |
riley
Posts : 62 Join date : 2009-11-25 Age : 42 Location : liverpool
| Subject: Re: unit 65 development Tue Dec 15, 2009 2:49 pm | |
| rear of the knee pads and more detail to the pants. | |
|
| |
riley
Posts : 62 Join date : 2009-11-25 Age : 42 Location : liverpool
| Subject: Re: unit 65 development Tue Dec 15, 2009 2:52 pm | |
| arse modeled. | |
|
| |
riley
Posts : 62 Join date : 2009-11-25 Age : 42 Location : liverpool
| Subject: Re: unit 65 development Tue Dec 15, 2009 2:58 pm | |
| modeling the face | |
|
| |
riley
Posts : 62 Join date : 2009-11-25 Age : 42 Location : liverpool
| Subject: Re: unit 65 development Wed Dec 16, 2009 4:52 pm | |
| face detail. | |
|
| |
riley
Posts : 62 Join date : 2009-11-25 Age : 42 Location : liverpool
| Subject: Re: unit 65 development Wed Dec 16, 2009 4:54 pm | |
| more face detail (front) | |
|
| |
riley
Posts : 62 Join date : 2009-11-25 Age : 42 Location : liverpool
| Subject: Re: unit 65 development Wed Dec 16, 2009 4:58 pm | |
| more detail to face including lips, it also now has eyes. | |
|
| |
Declan
Posts : 59 Join date : 2009-09-30 Age : 32
| Subject: Re: unit 65 development Sun Jan 10, 2010 10:19 pm | |
| In my opinion this is the best model I've seen posted on the forum by far sir. You've got very clean loops and it looks rather professional I must say. I think that your fingers need a bit more work though, and it does look like the top / midle of the head has a lot more geometry compared to the rest of it. But other than that bit of nitpicking, I'd marry it. | |
|
| |
dannyboy91
Posts : 30 Join date : 2009-09-30
| Subject: Re: unit 65 development Mon Jan 11, 2010 2:19 pm | |
| the models proportion's are lovely and anatomically correct. It also has a really neat and tidy topology riley, i would be proud to call this model my own. | |
|
| |
riley
Posts : 62 Join date : 2009-11-25 Age : 42 Location : liverpool
| Subject: Re: unit 65 development Tue Jan 12, 2010 4:49 pm | |
| this is the modeling done and beginning of rigging | |
|
| |
Kizz (AW)
Posts : 95 Join date : 2009-09-30 Age : 31 Location : Whereever I lay my phone (that's my home)
| Subject: Re: unit 65 development Wed Jan 20, 2010 1:44 am | |
| Wow, doc, this is heavy.
That's a might fine model you've got there, looks just like the ones you see in tutorials and the like. The kind of model everyone aspires to create, but always fails in replicating. So props to you, sir. If your rigging turns out as well as the rest of the model, well, I think you'll have one of the best animations in the class. But don't forget that the animation has got to be good, you won't impress with the model alone.
Keep it up, brosef. | |
|
| |
Sponsored content
| Subject: Re: unit 65 development | |
| |
|
| |
| unit 65 development | |
|