| The Chronicles of Doooooom!! Island | |
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+6DrCuddles AdeleBurghall riley Jake Kimmy (JH) AdoptedKey 10 posters |
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AdoptedKey
Posts : 101 Join date : 2009-09-30 Age : 32 Location : Not Liverpool, that's for sure.
| Subject: The Chronicles of Doooooom!! Island Wed Nov 18, 2009 2:02 pm | |
| NAZI DINOSAURS
During the closing hours of World War II, the allies breached Hitler’s house in New Orleans. The allies later left the scene and reported officially that Hitler had killed himself. A body WAS found by the allies, but it wasn’t the body of Hitler. 40 years later, a rift in space-time is opened just three miles off the coast of Glasgow. The super secret organization sets up a base in Glasgow in order to investigate the disturbance. The centre of the distortion is on a previously un-named island, now dubbed “Doooooom!! Island” by its new inhabitants (there’s a huge sign on the beach.) The super secret organisation sends in two operatives to investigate. 17 minutes later, they send a code indigo distress signal, and then drop of the map. The organisation goes into panic mode, not having seen code indigo since ’64. They call for their best operative who was enjoying his morning routine. The player character is Wolfgang Amadeus, the most awesome bro ever to shake the scene. He has been in the business longer than anyone can remember. He was born in to a rich family under the name Craig Handsome in Lithuania. His family was in debt to a local farmer. However, they refused to pay him what was owed. After a single month, the farmer stole the baby under the cover of night. The farmer raised Craig for the first three years of his life, and re-named him George Karlson. Then, on one faithful night, wolves attacked the farm, killing the farmer and burning down the farm. But they couldn’t find it in their hearts to attack the baby. So they took him with them, raising him in their ways and traditions. They taught him to hunt, sneak and endure harsh pain. However, he was eventually deemed too much of a threat to the world, and the super secret organisation was sent to assassinate him (this was wise, as the wolves were planning to sacrifice George to bring Mike, the Demi-God of wolves to Earth to enslave humanity.) Upon approaching the boy, the agents were easily defeated and tossed to one side. The organisation tried to contact the agents to see if their mission was successful, and George picked up the communicator instead. Seeing the damage this young boy can do, he is offered a junior placement at the Organisation (only seven years old at this point.) The organisation raise him, educate him, and give him cool clothing, renaming him Wolfgang Amadeus Chopin. At the point the game takes place, he has undertaken 100’s of missions successfully and rose through the ranks to earn the title “Wolfgang Amadeus AWESOME”. Wolfgang is joined by Karl, the new intern at the organisation on his top secret mission to Doooooom Island. The mission: bust in, discover evil plans, foil evil plans, remain undetected, kick ass. Are you a bad enough dude ( ) to accept it?
Last edited by AdoptedKey on Wed Nov 25, 2009 2:56 pm; edited 1 time in total | |
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Kimmy (JH)
Posts : 179 Join date : 2009-09-30 Age : 31 Location : A 2D plane of existence
| Subject: Re: The Chronicles of Doooooom!! Island Wed Nov 18, 2009 2:09 pm | |
| You'll never guess what this is Dino-mite explosives dinosaurs use This catches small dinosaurs. | |
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AdoptedKey
Posts : 101 Join date : 2009-09-30 Age : 32 Location : Not Liverpool, that's for sure.
| Subject: Backstory Wed Nov 18, 2009 2:38 pm | |
| Hitler retreats to the past at the end of World War II when his defeat is inevitable. The allies believe to have found his body in his holiday home in New Orleans and the war is declared won. 40 years later, there is a disturbance in the space time rift a little to the north of Glasgow. A previously un-named island is dubbed “Doooooom!! Island” by whoever now resides there. A super secret organisation sends in two operatives, whom after 17 minutes; send a distress signal and drop off the map. The organisation declares a code indigo, and having not seen one since ’64, they call in the only operative who they know can handle it, Wolfgang Amadeus Chopin. | |
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Kimmy (JH)
Posts : 179 Join date : 2009-09-30 Age : 31 Location : A 2D plane of existence
| Subject: Re: The Chronicles of Doooooom!! Island Wed Nov 18, 2009 2:39 pm | |
| For catching small dinos | |
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AdoptedKey
Posts : 101 Join date : 2009-09-30 Age : 32 Location : Not Liverpool, that's for sure.
| Subject: High Concept Wed Nov 25, 2009 1:15 am | |
| You have got to save the world from the prehistoric threat! | |
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AdoptedKey
Posts : 101 Join date : 2009-09-30 Age : 32 Location : Not Liverpool, that's for sure.
| Subject: The Tone Wed Nov 25, 2009 1:18 am | |
| The art style and story of the game have a humerous and child-like tone. Think cel-shaded art styles, comical catchphrases and a soundtrack composed entirely of things that makes you happy inside. | |
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AdoptedKey
Posts : 101 Join date : 2009-09-30 Age : 32 Location : Not Liverpool, that's for sure.
| Subject: Linearity Wed Nov 25, 2009 1:25 am | |
| The games core storyline will follow a linear path, with all routes leading back to the same key events. The levels however will have many different routes available for the player to follow. Because the player is more than likely to return to the same level more than once, there are many paths available to experience something different everytime.
To sum up, during gameplay, the player is given the choice to go whichever way they want, but these paths will always lead to the same events taking place, following one story. | |
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AdoptedKey
Posts : 101 Join date : 2009-09-30 Age : 32 Location : Not Liverpool, that's for sure.
| Subject: Objective Wed Nov 25, 2009 1:29 am | |
| To Do List:
1) Brush teeth 2) Infiltrate Doooooom!! Island 3) Visit the tourist locations 4) Discover evil syndicate and plans 5) Foil plans 6) Pick up milk and bread | |
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AdoptedKey
Posts : 101 Join date : 2009-09-30 Age : 32 Location : Not Liverpool, that's for sure.
| Subject: Gameplay Wed Nov 25, 2009 1:48 am | |
| The game is primarily stealth based, but at times the gameplay mechanics shift and the gameplay can change completely. For example, you could be sneaking along a corridor via isometric view, avoiding enemies. Then you come to a locked room and in order to open it, you must play a lockpicking mini-game. This mini-game is a 16-bit platformer, in which you play as a sprite of the player character who must run 'n jump to find a key, once you find it, the door opens and normal gameplay presumes.
There will be several gameplay modes available, most require unlocking by beating the story once through.
Story Mode - Play through the story in single player, infinite lives, no time limit.
Co-op Mode - Play through the story with a friend in co-operative mode, infinite lives, no time limit. Also, there are now parts in the story that have changed so that two players are required to work together to progress. This can range from the simple fact that there are now two switches that need to be activated at once instead of one switch, or whole new rooms with big puzzles requiring co-operation.
Arcade Mode - Play through each map in the game in order of difficulty, choice of between 1-5 lives, no time limit, but over-all time effects score. Scoring game where a player is challenged with completing all levels of the game as fast as possible and defeating as many enemies as possible while collecting all available pick-ups. Player can choose which weapons he starts with, but can only choose two. Unlocked by beating the story mode in single player or co-op.
Competetive Mode (2 player) - Exactly like Arcade Mode but for the co-op versions of the maps, players choose the amount of lives (between 1-5) there is no time limit and finishing time affects score. Also, friendly fire can be turned on or off and if the partner is shot, points are deducted. This is unlocked by beating story mode, either in single or 2 player mode.
Survival Mode (1 or 2 players) - Pick a map and hold out as long as you can alone or with a friend. One life, no time limit. A timer progresses along the bottom of the screen and when it reaches certain milestones, power-ups are dropped on screen, these can be anything between a new weapon, temporary invincibility or a rubber chicken. Players earn a medal depending on how long they survive and these medals will often carry rewards for a second story mode play. Unlocked by beating the story mode in singple player or co-op.
Retro Mode (1 or 2 players) - This is a whole new kind of game. Play through a 16-bit platformer with a new objective. This mode is completely different to the normal game, new music (chiptune), a new art style (16-bit sprites) and new elements (big floating platforms with dinosaurs on). Your mission is now to explore the new levels and look for keys, with which you can open doors to advance. Conventional weapons become a thing of the past as enemies can now be defeated by stepping on their heads. 3 lives, no time limit. In single player, you can choose who to play as (Wolfie or Karl) and you move to the right, being unable to backtrack. You won't be able to progress past the part with the key unless you collect it. In 2-player, players choose which character they would like to play as (one plays as Karl, the other Wolfie) and the screen progresses when BOTH players move along. One player being too slow can hold up the other player and doom them both. Unlocked by picking every lock in the story mode (single player only).
Hardcore Mode (1 or 2 players) - Normal story progression with unlimited use of any weapon, at any point with all upgrades available. This mode is just for fun, no time limit, not lives. Unlocking this gametype requires unlocking all weapons and spending atleast 750 diamonds upgrading weapons in any play mode. Can play as Wolfie or Karl, and a special menu will be added to select any available weapon quickly in exchange for having to go to the start menu then weapon select.
--MORE TO BE ADDED--
Last edited by AdoptedKey on Wed Dec 02, 2009 12:56 pm; edited 1 time in total | |
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Kimmy (JH)
Posts : 179 Join date : 2009-09-30 Age : 31 Location : A 2D plane of existence
| Subject: Re: The Chronicles of Doooooom!! Island Wed Nov 25, 2009 2:27 pm | |
| This is used to distract the dinosaurs because we all know dinosaurs love cereal Radar is found in each level to tell you where dionsaurs are. It is set as gadget and you have to press the button you set it to, to activate it upon activation it shows the dinosaurs in that area for a few seconds. | |
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AdoptedKey
Posts : 101 Join date : 2009-09-30 Age : 32 Location : Not Liverpool, that's for sure.
| Subject: Powering Up the Game Wed Nov 25, 2009 2:37 pm | |
| Once started, a small animation is played of the camera flying over the sea before stopping on Doooooom!! Island, The start screen then appears as the title music plays and the camera begins rotating around the island. The games title is displayed and the option to 'Press Start' appears. Once you press start, two more options appear, you can go to the 'Options' menu or the 'Start Game' menu. The options menu lists your basic boring stuff, brightness, subtitles and the like. Start game brings up a list of all the gameplay modes available to you at that point. From the beginning only Single-Player and Co-op are available. There is a veritcle scroll wheel available for scrolling through the gameplay modes. Selecting one of the modes will give you final options.
'New Game' - Available for all modes as soon as they are unlocked. This just starts the mode from scratch. 'New Game+' - Available for game modes which you have unlocked special rewards for. e.g after beating survival mode with a gold medal, you unlock a special golden pistol for use in story mode. In order to use it, you have to choose 'New Game+' and select it. 'Load Game' - Used to pick up a game from where you left off. This is only available in the single player campaign, the co-op campaign and the retro game.
On some modes, selecting 'New Game' will then take you to a game customizing screen, where you can decide lives, difficulty and loadout. | |
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Kimmy (JH)
Posts : 179 Join date : 2009-09-30 Age : 31 Location : A 2D plane of existence
| Subject: Re: The Chronicles of Doooooom!! Island Wed Dec 02, 2009 12:23 pm | |
| General information The game is an over head stealth game where you need to really avoid enemies because near start of levels surviving fights is near impossible. With puzzle elements that can be used in number of ways from moving objects using levers and hacking into controls. Will have level end bosses filling the screen. Diamonds increase health the more diamonds you collect within the level the higher your health with go, start of every level your health returns to 150. Donuts, hot dogs and turkeys regain health 3 levels of health items donuts regain a small amount, hot dogs regain medium and turkeys regain a big amount of health. Different enemy positions each time, if you lose a level the dinosaurs will be in different position so the levels have more playability. Different paths, instead of being on a set path the dinosaurs will have several paths they can change onto to mix stuff up. None linear levels get to point a-b anyway you want you can explore the whole level looking for diamonds, traps, weapons and Easter eggs. Dino-mite time limits self destruct, some levels will have a time limit at the end because they are rigged with dino-mite. Stay in helicopter to move around doom Island to level select you look down on the island. Different dinosaurs represent different generic enemies and obstacles for example Brachiosaurs as search lights, Velociraptora fast guard, Parasaurolophus as grunts, pterodactyl air bomber, Stegosaurus artillery, Triceratops as tank and Troodon as weapon wielding.
Modes These are unlocked after finished the first campaign and are also available in co-op. Survival mode (no weapons) will be a mode where you start with no weapons at all and dinosaurs are tougher. Hardcore mode (all the weapons) this is mode were you start with all weapons with all infinite ammo this is for fun.
Co-op In co-op mode there will be slight changes to the levels like added obstacles that need two people to get around them for example a door would lock and need two people to get to the controls to open it. Special abilities are used in this mode such as boost ups, moving bigger objects and swinging Karl. | |
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Jake
Posts : 66 Join date : 2009-10-04 Age : 114 Location : wirral
| Subject: Re: The Chronicles of Doooooom!! Island Wed Dec 09, 2009 12:21 pm | |
| Sounds great, I really like the game mode ideas. | |
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riley
Posts : 62 Join date : 2009-11-25 Age : 42 Location : liverpool
| Subject: Re: The Chronicles of Doooooom!! Island Sat Dec 12, 2009 8:41 pm | |
| really wacky game guys, like the idea, original(who else would think of this lol)? cant wait to c more stuff. | |
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AdeleBurghall
Posts : 62 Join date : 2009-10-05
| Subject: Re: The Chronicles of Doooooom!! Island Tue Dec 15, 2009 2:35 pm | |
| story does sound crazy but crazy is good right ha! would like to see some drawings | |
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DrCuddles
Posts : 148 Join date : 2009-10-21 Age : 34 Location : Liverpool, UK
| Subject: Re: The Chronicles of Doooooom!! Island Tue Dec 15, 2009 5:17 pm | |
| Concept looks awesome, Story sounds so funny.
I would most definitely play this game, keep it going! | |
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Jake
Posts : 66 Join date : 2009-10-04 Age : 114 Location : wirral
| Subject: Re: The Chronicles of Doooooom!! Island Tue Dec 15, 2009 9:24 pm | |
| I like the storyline. Its out of the ordinary and thats what makes it good. | |
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riley
Posts : 62 Join date : 2009-11-25 Age : 42 Location : liverpool
| Subject: Re: The Chronicles of Doooooom!! Island Tue Dec 15, 2009 9:46 pm | |
| ye wers the drawins peeps, cummon cant just use stuff off the net u lazy retros | |
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Karl
Posts : 49 Join date : 2009-10-24
| Subject: Re: The Chronicles of Doooooom!! Island Wed Dec 16, 2009 12:59 pm | |
| What do you mean? I totally painted this. On approaching the volcano. | |
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Karl
Posts : 49 Join date : 2009-10-24
| Subject: Re: The Chronicles of Doooooom!! Island Wed Dec 16, 2009 1:04 pm | |
| Them some Mansions. | |
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Karl
Posts : 49 Join date : 2009-10-24
| Subject: Re: The Chronicles of Doooooom!! Island Wed Dec 16, 2009 1:07 pm | |
| World Hub | |
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Jake
Posts : 66 Join date : 2009-10-04 Age : 114 Location : wirral
| Subject: Re: The Chronicles of Doooooom!! Island Wed Dec 16, 2009 1:12 pm | |
| Love the volcano and the world hub | |
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Kizz (AW)
Posts : 95 Join date : 2009-09-30 Age : 31 Location : Whereever I lay my phone (that's my home)
| Subject: Re: The Chronicles of Doooooom!! Island Wed Dec 16, 2009 2:14 pm | |
| Here is our main character, Wolfy, and his sidekick Karl. | |
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Kizz (AW)
Posts : 95 Join date : 2009-09-30 Age : 31 Location : Whereever I lay my phone (that's my home)
| Subject: Re: The Chronicles of Doooooom!! Island Wed Dec 16, 2009 2:19 pm | |
| Here is a mock up of the gameplay. You can see the HUD and the camera/perspective of the game. You can zoom in to a closer in, over-the-shoulder, view. For all those times you need to really look around. | |
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xFUBARx CrYpTIc
Posts : 50 Join date : 2009-09-30 Age : 33 Location : Yo Face!
| Subject: Re: The Chronicles of Doooooom!! Island Wed Dec 16, 2009 2:41 pm | |
| Loving the storyline, its whacky as hell, but seriously original at the same time. Doubt there's many games out there like this one! Good job! | |
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| The Chronicles of Doooooom!! Island | |
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